The Powder Toy
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Powder Toy in x64
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Powder Toy in x64
MPSGA
16th Aug 2010
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Felix
I have AMD Athlon X4 620 processor running on my PC, for more information about my computer, please check page 1 of this discussion;)
ssc4k
16th Aug 2010
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That processor supports up to SSE4a (if anyone has TPT set up in a compiler that has that option I'd like a copy just to see if there is a few FPS difference)
MPSGA
16th Aug 2010
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But is it possible to add SSE4 to the main pack when Download link is pressed on the main page?
Simon
16th Aug 2010
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MPSGA
No, builds are made using Microsoft C Compiler, which do no SSE3/4 optimisations.
MPSGA
16th Aug 2010
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Simon
OK, that's bad... But I can handle this frame rate so no need to do something additional, just release new versions;)
New Version...
plypencil
16th Aug 2010
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The only thing which will compile C++/C with sse3 or newer optimizations is an intel program
http://software.intel.com/sites/products/collateral/hpc/compilers/compiler_suite_win_ brief.pdf
Its costs 400 USD. The only other way is to rewrite the Assembly code of the powder toy using the optimizations
Felix
16th Aug 2010
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plypencil:
The only thing which will compile C++/C with sse3 or newer optimizations is an intel program
http://software.intel.com/sites/products/collateral/hpc/compilers/compiler_suite_win_
brief.pdf
Its costs 400 USD. The only other way is to rewrite the Assembly code of the powder toy using the optimizations
afaik, GCC supports it too.
ssc4k
16th Aug 2010
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Felix:
afaik, GCC supports it too.
using -msse4 on 4.3 or newer GCC supports SSE4.2
Goury
16th Aug 2010
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im officially requests 64bit CPU + ddr module TPT simulator
ssc4k
16th Aug 2010
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Goury:
im officially requests 64bit CPU + ddr module TPT simulator
I'm sorry I don't think I understand properly, could you rephrase?
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