Lol from those 2 responses i will basically sum it as a flat "NO" May i ask Felix what you meant when you said about the resulting game looking like the current? just interested as to how much it would change from our friendly 2D version.
Lol from those 2 responses i will basically sum it as a flat "NO" May i ask Felix what you meant when you said about the resulting game looking like the current? just interested as to how much it would change from our friendly 2D version.
I didn't say looking, just that the game would be so different you might just as well go and play pong.
Those engines that has been mentioned in here are graphics engines, some might have a physics simulator in them but we can't use those. And we have no need for a full-blown game engine if it was going to be a 3D game, since this is just a particle simulator.
Particle engines is not physics engines. If you were to add thousands of particles to them you would have so much overhead.
As i said a flat "NO" lol. Just to more or less specify what i imagined when i said Powder Toy 3D, i imagined you being able to create your simluation in 3 dimensions, and revolve around said simulation, zoom in etc, exactly like TPT except with the extra dimension. Wasnt asking for it next week, or with thousands of particles. Was just beginning this topic to satisfy the curiosity of this being able to be done over the course of years, not weeks. Also i think this may have something to do with the "layered" simulation someone above specified i'm not sure. Sorry if i wasn't clear on what i meant.
Sorry, when Felix explained, it sounded like he meant to add several thousand to the 3D simulation, not the present day one. Don't know about the years one.... could be possible if Moore's Law hold true.... But still would be interesting to see the product of a Powder Toy 3D. As i have said before, please dont flame, just merely curious as to what people think about the idea, not as a replacement to the 2D TPT, but more an augmentation of it.
Not in this type of app... but I'd say 100 million in 3D is reasonable in the next 10 years with a diferent type of program. http://www.youtube.com/watch?v=6hlyreqIyZQ is 40fps of 1 million fluid particles (at the end) but using the gpu and a much better engine than TPT