coding knowledge is a progressive thing, I started off with scripting lua, html, cmd prompt commands then went on to learn the structure of C++. il'd love to see more ideas being made a reality... well so I can steal them and put it into my source and scripts :P
omg its so much of a Hyperbole .:double :P :.
The only real problem I can see is the lag with searching.
The only other real problems devs would see are "it's useless"
What happened to the powder toy being for us instead of being for uses? It's not like we are going to complain terribly (Unless it was bad, but that's only really if the suggestion was bad or they didn't follow most of the things)
As i was saying I've scripted head crabs in a lua script and they, at the start ,were hard to find out how to do certain details but in the end got there, it would be easy to mod the script so it has some of your suggested items. fish would be Veerry easy to do. could be something like a partical with deco that weighs the same as water.
Bowserinator, only more the reasons why AI should be in mods and scripts only
You mean like TRON?
No, not really. Tron is an AI, but I ment somthing more like the ones found in the powder game. Can that be done in C++? Is it possible with existing TPT code?
We definitely have a function like that, but it is just as slow as you said.
Yes TPT elements try not to use any elements that have actions at a distance and if it does, it is usually in a straight line (significantly reducing the number of checks). Ambient heat, pressure, and other things like that are hardcoded into the simulation itself, with the different elements just having different values.