sound for every situation

  • greymatter
    14th May 2014 Member 0 Permalink
    @Patrickfp93 (View Post)
    I didn't get a single word of it....
  • h4zardz1
    15th May 2014 Member 0 Permalink
    i hate big sounds. and, who want to become deaf? since if there is a lot LIGHting strike that is becoming a sound, it can cause someone who hear it become deaf.
  • Box-Poorsoft
    15th May 2014 Banned 0 Permalink
    This post is hidden because the user is banned
  • h4zardz1
    15th May 2014 Member 0 Permalink
  • detroit671
    15th May 2014 Member 0 Permalink

    @Patrickfp93 (View Post)

     ...And what are you trying to explain there?

     

    Uses for element sounds???

  • greymatter
    15th May 2014 Member 0 Permalink
    @h4zardz1 (View Post)
    But then of course we have the mute button. But I'll be damned if someone can hit the mute button faster than the lightning.
  • SuicideSilence
    16th May 2014 Member 2 Permalink
    This post has been removed: useless image
  • zBuilder
    16th May 2014 Member 0 Permalink

    you can pause the game then make hundreds of seperate explosions go off shortly after each other. that plus the strain from  computing the new particle types and positions would make for a bunch of jagged, badly formed sounds that would get annoying at best and have the potential to crash at worse(I've seen apps crash because too many sounds were playing at once).

    plus, even if it were possible to make sure the sound only played an apt amount of times(maybe 4 with a short spacing?) it would get cheesy after a while.

  • tmo97
    17th May 2014 Banned 0 Permalink
    This post is hidden because the user is banned
Locked by jacob1: rejected