tmo97:
What about an expansion for TPT? Some kind of rewrite which would obviously break saves, but also recode NEUT explosions to have better code (not just blast away at max temp), make a collection of new elements which do stuff at those temperatures, have higher melting points
just an idea, not that anybody will do this
although we do need some higher melting points though. Still no destroyable fusion containers.
Is there a lua code I can enter into the console to change the maximum temperature? If so, what is it, and if not, how can I change it besides recompiling the entire thing (because for hell's sakes I tried that and that stuff is WAY over my head.)
sounds more like a mod than a full re-write
Blargh! Just h4x0r into Elements.h or Elements.cpp and yer ready!
Dammit, Im compiling a modded tpt source right now as im writing this comment (on K-ubuntu 14.10)
Runs perfectly, save a dustblock heated>9725C and loading it = OK!
Takes just ONE git commit to do that! Plus, that is official GIT-based code.
tmo97 that's probably coming to my mod. If you want to do it just download the source, go to config.h and set the MAX_TEMP to [whatever]. If you want to make it editable make it an static float instead of using #define
Probably cuz the game resets tempreatures over the MAX to the max