TPT 3D Issue @Ximon @cracker64

  • Sylvi
    26th Jul 2013 Moderator 1 Permalink

    The whole thing had to be redone into a simple XYZ plane. The size is a 10 x 10 x 10 box. Each pixel is measured and locked from the center of mass. Meaning the pixel is 1 and the center of the pixel is (.5+X, .5+Y, .5+Z) Essentially all actions are done based on that coordinate. Some particles will however over lap like so:

  • Tycjan13
    26th Jul 2013 Member 0 Permalink

    @Lockheedmartin (View Post)

     How far away is it from completion and how fast does it run (average FPS)?

  • Box-Poorsoft
    26th Jul 2013 Banned 0 Permalink
    This post is hidden because the user is banned
  • Oats
    26th Jul 2013 Member 0 Permalink

    Ten's not that bad considering what it can do.

    When I first thought of 3d tpt, I thought it was going to just a graphical representation, with all the reactions acting on a 2d plane, but the user could rotate it and look at the back. This is beyond anything I hoped or dreamed...

  • YoureAllDumb
    26th Jul 2013 Member 0 Permalink
    This post has been removed by jacob1: of course this is real >_>
  • hittox
    26th Jul 2013 Member 0 Permalink

    @YoureAllDumb (View Post)

    You made that user just to say that we are dumb?

  • plead-for-destruction
    26th Jul 2013 Member 0 Permalink
    @YoureAllDumb (View Post)
    Nope, Chuck Testa!
  • Dingolo
    26th Jul 2013 Member 0 Permalink

    Lel

  • Cacophony
    26th Jul 2013 Member 0 Permalink

    @YoureAllDumb (View Post)

     I like trains.

  • Sylvi
    26th Jul 2013 Moderator 0 Permalink

    *sigh* Abnother thread goes into the spam pan to be sizzled once again.

Locked by Lockheedmartin: Being spammed.