Multiple Planes of Simulation

  • Spock
    1st Apr 2013 Member 0 Permalink
    Wow. 28 seconds apart.
  • agustrusher
    1st Apr 2013 Member 0 Permalink

    @Spock (View Post)

    *sigh*

    Well, let's break down your second sentence...

    "I don't see uses..." -_- ...honestly?

    "...and finding things spill out would be annoying."  Well, if you would just read the second paragraph and the 1st rule of plane changing in my lengthy explanation, it might explain a few things.

     

    EDIT:

    Thank you randalserrano.

    Also, '*2' of my original explanation pairs well with your post.

     

  • Spock
    1st Apr 2013 Member 0 Permalink
    |I think you'll find that YOU are the one |needing help with sentences, not me.
    As for actually WRITING an action?! No need, stupid, patronising.

    Well, lets see shall we?
    3 "Planes" = 3X |lag. Is it worth it?

    Like I said, just use Jacob1's tabs.

    EDIT: Like I said, just use Jacob1's tabs.
    As for actually WRITING an action?! No need, stupid, patronising.
    RE-edit: Tabs. Use. Need.
  • agustrusher
    1st Apr 2013 Member 0 Permalink

    1.  I see you still haven't read the second paragraph of my first post...

     

    2.  I honestly don't understand the first section of your post; no offense, even if that section was to offend me.

     

    3.  This is the 'Feedback' disussion; "Discuss gameplay ideas that you would like to see in future versions of the Powder Toy".

     


    EDIT:

    I just took a look a Jacob1's Tabs.

    It's not like my idea.  The closest they ever come to being similar is if the option of separate planes in my idea was on.

  • tery215
    1st Apr 2013 Member 0 Permalink

    @agustrusher (View Post)

     I would like this to be implemented, but I think it would only be good if only portal and wifi and stuff like that are the only links between planes.

  • SuinDraw
    1st Apr 2013 Banned 0 Permalink
    This post is hidden because the user is banned
  • agustrusher
    1st Apr 2013 Member 0 Permalink

    So, this was the April Fools Joke?  Wow, it's HILARIOUS!

     

    Seriously though, how'd they do that?  And can they change it back?  It's funny, but it would be a shame if it stayed like that.

     

    EDIT:

     

    Oh...

  • boxmein
    1st Apr 2013 Former Staff 0 Permalink
    @fireball5000 (View Post)
    But multiple processes can do multithreading.
    @agustrusher (View Post)
    Your idea is nothing new.
    Also, @jacob1's mod does what you need in a very half baked way (no multiple interaction, every other plane is paused when one plane is up...)
  • agustrusher
    1st Apr 2013 Member 0 Permalink

    @boxmein (View Post)

     Um, how is it not 'new'; as you put it? (That sounds snide, I know, but its a honest question.)

     

    Also, why is jacob1's mod relevent? What it does (in terms of tabs) isn't even half-baked to what I'm proposing.  Each plane is connected by a set of rules (undecided; as it seems). You know, to even better distinquish it, you could think of it as a 3D sim., with the view and user interface 2D; possible by splitting up the the sim. into planes of definite depth (1 in front of 2; 3 behind 2, etc.).  (My god, I'm sounding so snide and offensive today...)

     

    EDIT: Actually, that might be a better way to explain it...

  • Spock
    1st Apr 2013 Member 0 Permalink
    @agustrusher (View Post)
    (My god, I'm sounding [REDACTED] snide and offensive today...)
    Yes. You are.


    Jacob1's tabs are a better version of it. They are good enough, and they are not paused while closed.