Add slowmotion simulation

  • R3APER
    8th Jun 2012 Member 0 Permalink
    @Felix (View Post)
    " Can be possible add slowmotion simulation to the game?"

    It sounds like the suggestion to me.

    If what your saying is true (which I believe it is) then a slow motion feature would create lag anyways. That would be very strange to have a laggy slow motion feature.
  • Felix
    8th Jun 2012 Member 0 Permalink

    @plead-for-destruction (View Post)

     If it is a feature or not has nothing to do with anything. What's it to you anyways? Do you take personal offense when someone suggests something that you don't immediately see a reason for or because it would "break" an existing "feature"? Don't, the only way to make progress is to discuss freely and then shit on Simon so he gets some work done.

     

    @R3APER (View Post)

     Why would it be laggy ... You speak of this as if you have already tried it and it didn't work. For all I know little about the internal workings of the powder toy. Why would you be an authority on this subject and mark it "laggy" without any actual knowledge nor insight.

  • plead-for-destruction
    8th Jun 2012 Member 0 Permalink
    @Felix (View Post)
    Where did you get that information from?
    "Do you take personal offense when someone suggests something that you don't immediately see a reason for or because it would "break" an existing "feature"?"

    I never said it would break anything! i mentioned it being a feature...
  • R3APER
    8th Jun 2012 Member 0 Permalink
    @Felix (View Post)
    Put 2+2 together Mr. Mathmetician. If the frame by frame system is already working its ass off to compile particle speed and stuff (whatever it's called) obviously the result will be 4. (A slow "slow motion" program.)
  • henry700
    8th Jun 2012 Member 0 Permalink

    What have i done!?!?! A discussion!!! NIOOOOO

     

    lol

     

    On Topic:

     

    Actually, with the same framerate it wouldnt affect lag, but since every thing except framerate is divided by 2 its 2 times slower than it was supposed to be.

     

    So instead of one of those SAND guns shooting and breaking the glass in 1 frame, it would be in 2.

     

    Also makes explosion preetyer

  • R3APER
    8th Jun 2012 Member 0 Permalink
    @henry700 (View Post)
    Well that clears this up a bit.
  • henry700
    8th Jun 2012 Member 0 Permalink

    Then with a multiplier variable instead of just 2x, and a box to put that variable in in our GUI, it would be so awesome. Custumizable speed FTW?

     

    We already have this for Framerate, though. its a console option but i forgot the function name.

  • Catelite
    8th Jun 2012 Former Staff 0 Permalink

    The answer to this is plain cut already. It isn't happening unless someone does it, sends it to github, makes it work without grief and makes a good impression with it.

     

    The chief point is, most people can't play the game at full speed anyway, and slow motion isn't the half as fun as it sounds like. Why bother?

Locked by Catelite: Not leaving this open if people can't be trusted to have normal conversation.