Net
It appears that after updating from ver 54 to 54.1, Windows defender flags the executable as a malware? (spefically, "Trojan:Win32/Bearfoos.B!ml")
Edit: After thinking for a bit, it might be flagged cause of the hack that you made for the script manager?
Well, yeah, I did mean "hack" as the ugly workaround, but I forgot to put the double quotes there, sorry.
Anyway, it's probably because the game was downloading and executing the new binary, which is very malware-y.
Thanks for the quick response! : )
I do think that you should add some sort of dialog before tpt updates so people won't get confused.
I've noticed that the script "Alloy brushes" works in Cracker1000's mod (and maybe vanilla too, I haven't tested on that), but it is nearly completely broken on your mod? (already made alloys from the other instance do work when I switch to your mod's instance tho)
I wonder why you changed that function?