@Greiscale(View Post) The Android port is my mod actually. It just hides it and pretends to be vanilla TPT, but really it is a customized version of my mod. The only features that are disabled are the new elements, instant-activation powered elements, and any option that may be hidden in the custom menus.
Any other missing features are simply because the Android UI is touchscreen-oriented and hides or misses many features.
I don't have any plans to compile my mod for Android in the future, since it would only be enabling a small handful of features.
Version 45.3 2021-07-05 Fix hang on exit on Linux, due to improper SDL usage. Updates from tpt++: Adjust LITH color, make ROCK more resistant to DEST
Very minor update, to fix a bug causing lots of invisible processes to run in the background. This bug only shows up in specific instances, I only get the bug on KDE.
Version 45.5 2021-07-10 Fix ambient air temp not being set to default when loading saves with ambient heat enabled.
This update fixes a very annoying bug I noticed. The bug only triggers if you set a non-default ambient air temp. So for example, if you set it to 9999C then loaded certain saves, they would immediately melt. I changed the logic to match vanilla now, where this doesn't happen.
Version 45.6 2021-07-18 Several bugfixes to prepare for tptmpv2 - Lua logs now draw with alpha background instead of drawtext_outline like vanilla does. Add tpt.tab_menu to check if tab menu is open or not. Allow lua mousedown events to cancel mousedowns in quickoptions and element selection. Fix typo in options menu. All changes from TPT 96.1.
My mod is based on 96.1 now. This includes a bunch of fixes, most importantly would be GoL sometimes appearing our of nowhere, or turning white, when near other elements. This also includes this LITH changes and other CGOL changes.
Version 46.0 2021-08-16 Update to tptmp 2.0. This is a completely rewritten version of tptmp by LBPHacker. It brings much improved stability and syncing, a better room ownership model (which now survives server restarts), an optional fps sync mechanism, a prettier UI, and more!
I will post an official announcement / forum thread about it later. For now, try out the brand new tptmpv2 and let us know of any feedback you have. Nearly every aspect has been improved. For now, this is a low-key launch, just to test the waters before I try to heavily advertise it.