I'm just going to report a crash in your game. The crash error is: Unhandled c++ exception: bad allocation
Briefly, I will explain what events preceeded the crash. First, I'll point out what was not present. I did not have multiplayer active or open at all. I did not experiance any lag spikes or anything out of the ordinary before this occured. Finally, all scripts I had installed had not previously caused any problems at all for at least 40 hours of gameplay with each.
Now I will go onto explaining the key details surrounding this unexpected crash. I was in the middle of shift-left-clicking into a small empty 7x7 square. I was placing SWCH. I must have placed around 170 7x7 blocks of SWCH when at the exact moment I placed it, it froze, gave me an error, and showed me the coolest hidden game ever. I don't think much could have happened that had to do with the actual simulation since the game was paused the entire time, and the only particles on the screen were SWCH, BRAY, INSL (colored black), and BTRY.
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I played for a few more hours doing the exact same thing. I haven't had any problems. Come to think of it, I did disconnect from the normal server about an hour before the crash. I think it's safe to say that everything is working unless TPTMP gets involved. I'll see what happens when I add TPTMP to the mix.
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I played for 10 more minutes and... nothing.
My Windows Defender said this was a virus why is that?
No TPT is fine i have no problems with that i meant the mod Thats what WD Said had a virus after all it was located in Sytem32 (The file it said was a virus was called Glupteba wich IS a virus)