GLUE- to stick powders together METAL DEBRIS- to fly with magnet (next on the list) MAGNET- to bring metal closer or throw it at objects MELT ABLE METAL- detail on machines and more destroyable options in the game LIGHTNING- (I know it is an element) It should be more realistic like real lighting. Maybe try putting a bending light on to the top (like the bomb but one at top and it bends on its way down) please think about these ideas
What about Clouds If you make the cloud cold it wil snow If the temperature is normal it will rain. If you put CO2 in it (If powdertoy make Co2) water change in Carbonated Water (CO2W) Like the mod of PizzaPlatys. And H2, its explosive and with O2 it changes in Water
Tommig, thank you for that information and i hope the next version does fix this.
My full idea: In reality when Particles, and antimatter collide, energy is given off in the form of heat and pressure.
In the antimatter-matter collision in tpt, "energy" cannot be represented by just pressure, because in powder toy there is no air that is everyewhere that can be heated as a form of energy (which would, in theory, occur in an antimatter-matter collision), so superheated neutrons are a good way of representing this.
My idea of neutrons could be replaced by what would be more realistic, superheated photons. Or even some form of differential neutrons that have been suggested before, possibly grey or red. (possibly grey or red)
I hope my idea will be taken into consideration in the next version.
Citations: "Furthermore, mixing matter and antimatter can lead to the annihilation of both in the same way that mixing antiparticles and particles does, thus giving rise to high-energy photons (gamma rays) antiparticle pairs." http://en.wikipedia.org/wiki/Antimatter