Bug/glitch found: I don't really know how this happens but first, pause the simulation, fill the top edge of the screen with a thick line of fireworks, put fire right underneath the fireworks and resume the simulation. The window will close (or crash) on the first second of the firework shooting up.
On me it doesn't work. Any of the sse- files don't. I have all the files, the runtime 2010, my system info is 3.0gHz pentium4; 1,5GB Ram; NVidia GeForce 6200 card, Windows 7 Pro 32Bit. If I start the PT then it says:"Powder-sse(1,2,3) has stopped working. Windows is checking for a solution for the problem..." After 30 seconds it says "A problem caused the program to stop working correctly. Windows will close the program and notify you when a solution is available". Buttons to press: "Close Program". I envy you who can play 43 beta.
Neospector They're not considered a particle anymore. More like graphics if I'm correct. Like stkm legs and head. Its just one black particle in the middle of the head thats actually stkm rest is just graphics... I'm thinking photons follow same concept.