i dosent understand this Part Two: Uploading Your Work to GitHub 1) Open SmartGit (make sure you've saved your changes in Visual Studio). 2) powder.c and any other files you may have changed should be listed as “Modifiedâ€. 3) Press “Commit†at the top, list the things you have changed in the text box, and press “Commitâ€. 4) Press “Push†at the top, and press “Push†again. 5) Go to your Powder Toy repository page on GitHub and press “Pull Request†at the top. 6) Send the request to facialturd (Simon's username) and you should be done. Verify that the code has been changed if you like. 7) If Simon decides to accept your request, your code will be in the official Powder Toy source code. is this all needed
IMO every spawn should kill existing stickman before creating a new one
outi yes but thats a bit more difficult unless u make a machne that does it ike mine on page 9,
devast8a:
yew101 I find that hard to believe as your build doesn't even reference a single object from libbz2-2.dll (Source: Dependency Walker) Same for msvcr100.dll and msvcr80.dll
Which also leads me to believe you're building your build in debug mode and/or screwed up the runtime linking.
devast8a
well it asked for it but i just changed the name of libz2.dll to libz2-2.dll and it worked so i put it in the uploads, and i use F7 which is build solution then F5 which is debug, -EDIT- i had no clue i even had msvcr80.dll -(i had no idea it was beng included)