we have things like that already. allow me to introduce you all to one of the first elements in TPT. its called Clone (CLNE) and its newer relatives: (PCLN) electronic clone, and (BCLN) breakable clone. its very simple to use the (PCLN) all you have to do is draw some PCLN. then you connect some PSCN and NSCN to the PCLN, and then SPRK the PSCN, add the element you want to the PCLN, then SPRK the NSCN to turn it off.
Hey guys, new guy here again. Heres something i discovered: the pipe can suck in any particle that moves except the Stickman. They should let the Stickman get sucked in the pipe. Just something i discovered
Put on top of non-solids and the particle will not change position (will not move, like a solid), unless state change or chemical change has acted upon it.
Useful for making more realistic clouds (water vapor that does not move).
Or maybe an area pause (pauses the simulation in a specific area, instead of the whole screen).
More stickman (Not the one that has been rejected many times, it does not move and is something like LOLZ or LOVE that is shaped like a stickman). This makes more realistic citizens. Maybe it has HP but still, it does not move. Use is for lots torture devices in a save (instead of adding STKM after each torture device or using human-shaped wood, use the one above). It would be best if it has many sizes (Looks like a giant boss stickman you should battle in the end of a series).