@jacob1(View Post) ok. 1. in my opinion, fire generates lots of pressure....or every pressure weak material is just wimpy. 2. no further comments 3. ok then, 900 seconds?(15 minutes) 4. ? so is that a yes? 5. i dont mean make it act like a solid, but make it not bounce around when it hits something. EDIT: new idea for the LASR element. 1. make it defract from metals and glass. 2. Make a laser emmiter that is powered
@Galacticruler(View Post) 1. Are you saying I should just try fixing/changing fire color instead of your idea? I was going to do that anyway. 3. If/When I do decide to do some radioactive element changes, I will probably make it about a minute, if it was 15, everyone would use the console to make it less. 4. No, it's too similar to CAUS, that's why CAUS was created and this is the same thing, just moving faster. 5. ok, but it's still heated photons, which already can be created and are used by lasers now. Photons already diffract in glass too, and PCLN is powered clone that was recently changed to clone photons better.
Also, I made this save for the TPT exams thread, but no one tried guessing what it was. If anyone can guess what it is, I will add a surprise for you when you are logged in in my mod. No cheating, there is a lua script to prevent it so it's almost impossible to, and attempting to cheat might cause it to clear out all the elements on the screen. Also, ignore the warning when you open it.
@The-Fall(View Post) The answer in the pm you sent me was right. I won't post it here in case anyone else wants to guess though. I think the original thread would have been better if people made saves to try and guess like this, it seems a lot funner.
Version 13 - 3/18/2 Fix glitch when VOID-like elements eat particles. Changes and fixes to FIND tool, can also now find walls. Ctrl+F to quickly find and Ctrl+S to save the current tab/create a backup in case of a crash. Shift+R reloads the current tab without saving, Ctrl+Q then clicking yes completely exits from anywhere, and Ctrl+O opens the saves catalogue. You can now edit alpha in the deco editor. Alpha is displayed in (OPS) stamps, all wall types drawn in all stamps. save/load more things in powder.pref. Now uses static Libraries, no dll's are needed. Some fusion changes to make it more controllable, different from the official (until Simon accepts the pull request).
There aren't many new things in this version except that you can edit alpha in the deco editor, and it doesn't need the dll's anymore. You can delete the dll's now, since you don't need them. Also, if you haven't noticed already, some stuff from my mod got into the official version, including fusion and the smudge tool. I'm planning on getting more stuff into it in the future.
@Joeboy25(View Post) I do. And positrons are a subatomic partical of antimatter, like an electron is the subatmic partical of the atom, matter. So, adding them would just be a more specific form of ANTM, if you get what I mean.