Jacob1's Mod

  • Windspren
    5th Mar 2016 Member 0 Permalink

    Is this going to be updated for the new TPT version?

  • jacob1
    5th Mar 2016 Developer 0 Permalink
    @Kevino36 (View Post)
    Yes, but from what I can tell it isn't urgent at all. It opens 91.0 saves just fine without any warning message. The bug I noticed is that it doesn't load loop mode from saves, I also might try to fix blank thumbnails.

    The mod has basically been 91.0 for months, I always keep it up to date.

    Edit: 33.2 is out now.
    Edited once by jacob1. Last: 5th Mar 2016
  • Windspren
    6th Mar 2016 Member 0 Permalink

    Uh, there's a huge bug where deco doesn't show. Also, if you update one of your saves, it doesn't appear in the recent saves filter.

  • jacob1
    6th Mar 2016 Developer 0 Permalink
    Version 33.3 Released!

    Version 33.2 3/5/16
    Update to be 91.0 internally. CRMC from tpt++ no longer loads as BALL. Redo edge mode handling, edge mode now loads in saves and resets back to what you had it when clearing the screen. Enter can now be used to quit the game when pressing 'q' and when creating signs. Fix ghost sign / potential crashes when pressing enter in sign ui. Update internal tptmp to .87 (internal tptmp currently still broken)

    Version 33.3 3/5/16
    Fix crash when loading powder.prefs generated in TPT 91.0.

    Now that tpt 91.0 is out, had to do a quick update to this. CRMC loading as BALL was just a standard two line change, happens every time tpt updates. The edge mode bug I didn't notice before but I had wanted to redo edge modes to have a permanent and temporary setting anyway (tpt++ does it this way mostly). The sign bug was weird, I had code to make the sign save when you pressed enter, but it didn't exit the ui. This created duplicate/ghost signs, which sometimes led to a crash when doing ctrl+x.

    Also I had to update to 33.3 after Damian97 pointed out that it was crashing in powder.pref. I forgot I needed to support the new powder.pref format, it stores things that are numbers as numbers again now (instead of strings), I didn't expect it to make my mod crash though. I will try to update to use jsoncpp for powder.pref in the next version.

    Download Version 33.3 for Mac OS X 10.6+
    Download Version 33.3 for 64 bit linux.
    Download Version 33.3 for 32 bit linux.



    @Kevino36 (View Post)
    Deco? Or just any elements are invisible. If everything is invisible (this may happen after the update) just press 4 and it won't happen again. Deco shows up for me also, make sure you have deco enabled but i'm sure you already knew that.

    I also don't see any recently updated saves by you. Maybe you aren't logged in properly in game and it didn't upload?

    Also thanks for posting, I wasn't able to post this until now :P
    Edited 2 times by jacob1. Last: 6th Mar 2016
  • Windspren
    6th Mar 2016 Member 0 Permalink

    It's the deco. I tried changing through all the views, but nothing works.

    EDIT: I spammed "4" and it eventually appeared.

    Edited once by Kevino36. Last: 6th Mar 2016
  • jacob1
    6th Mar 2016 Developer 0 Permalink
    @Kevino36 (View Post)
    ??? That fix makes no sense but ok
  • Windspren
    6th Mar 2016 Member 0 Permalink

    Lol, spamming always works. Always.

  • ChargedCreeper
    6th Mar 2016 Member 0 Permalink

    jacob1:

    @Kevino36 (View Post)
    ??? That fix makes no sense but ok

     

    I suspect what happened is that his PC was lagging combined with all rendering being switched off. Then when the lag stopped it recognized 4 being pressed finally and turned it back on.

     

    When I updated, all the render options got set to off, and simply pressing 4 once fixed it for me.

  • jacob1
    6th Mar 2016 Developer 0 Permalink
    @ChargedCreeper (View Post)
    OK, I added a note in the updater that you need to press '4' after updating.
  • AutoExplode
    7th Mar 2016 Member 0 Permalink

    My 9.1 dosent work and crashes is this where i get to fix it?