The Realistic Science Mod Revamped!

  • The-Fall
    4th Jun 2013 Member 0 Permalink

    YES! ITS FIXED!!!!

    *PS: I've been away to louisville for some time, so I may be behind on this...

  • firefreak11
    4th Jun 2013 Member 0 Permalink

    @4Zero (View Post)

     It's been replaced with a more realistic version, STAR

  • belugawhale
    4th Jun 2013 Member 0 Permalink

    Where is rvrs?

  • firefreak11
    4th Jun 2013 Member 0 Permalink

    @belugawhale (View Post)

     in solids. Should it be elsewhere? I dont like the use of special menu that much.

  • Spock
    4th Jun 2013 Member 1 Permalink
    Rather unsuprisingly, this still works for me.

    I miss NUKE.
    Meteor is really good, and well done.
    I dislike the C++ base, as I like just C/jacob1's mod.
    Mostly good. I miss NUKE thoguh.
  • firefreak11
    4th Jun 2013 Member 0 Permalink

    @Spock (View Post)

     Yes I should add NUKE again. Meteors were fun to code, and I also prefer C over C++

  • Michael238
    4th Jun 2013 Member 0 Permalink

    What does NTNO currently do? I know in the previous versions that it would create ELEC when it collided with SPRK.

  • firefreak11
    4th Jun 2013 Member 0 Permalink

    @Michael238 (View Post)

     Nothing yet, sorry

  • cyberdragon
    4th Jun 2013 Member 0 Permalink

    YOU GUYS ARE NOOBS! Moving solids are easy! The code is really short!

     

    P.S. What is STALK? I found it in ElementClasses

  • firefreak11
    5th Jun 2013 Member 0 Permalink

    @cyberdragon (View Post)

     Its for the trees im coding, and yes moving solids have literally one, maybe two lines of code, depending on how complex you want them.