Jacob1's Mod

  • jacob1
    18th Oct 2011 Developer 0 Permalink

    SirMackingtosh10:

    This is hugely glitchy. DMND, VOID, VACU, and SHLD dissolve in the presence of lasers. I mean, WTF?!

    Thanks for telling me that, I never noticed but apparently it's been doing that since version 4. I changed the way BHOL/VACU eat particles (kill_part(i) instead of parts[i].type = 0) back then, but because of a glitch in the Powder Toy (not my mod), it caused that to happen. Nonexistent particles were being moved and then killed, which overwrote other particles with nothing. I fixed it for the next version.
  • _kinloch_
    18th Oct 2011 Member 0 Permalink
    does it work on a mac?
    If so I will try this as soon as I can.
  • jacob1
    18th Oct 2011 Developer 0 Permalink
    @_kinloch_ (View Post)
    No it doesn't work for mac, I don't have one to compile with. The first post has a link to the source on github, you have to compile it yourself if you want to use it on one. (If you or someone else does compile it, can I have a link?)
  • _kinloch_
    18th Oct 2011 Member 0 Permalink
    @jacob1 (View Post)
    I dont know how to compile on a mac :(
    can someone who can do it please?
  • Nab1929
    18th Oct 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacob1
    18th Oct 2011 Developer 0 Permalink
    @Nab1929 (View Post)
    Can you show me which save does that? I may have already fixed it for the next version. If the save has BHOL or any other element that eats particles, that was the problem,
  • Nab1929
    18th Oct 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • Galacticruler
    18th Oct 2011 Member 0 Permalink
    May i make a few suggestions in the way of elements?:
    1. Cool Flame - not cold flame, a sort of teal-green color, 50 C and generates low pressure.
    2. Make SING emit gravity instead of pressure....it might work better that way.
    3. Nuclear Waste - Hot, 500 C by default and emits a low pressure, slowly decays into GLOW and NEUT.(PLUT, URAN, and DUET decay into this after 500000 seconds of being inacive, PLUT and DUET generate 2 particles of it when detonated.)
    4. Florine Gas - Corrosive, responds violently to pressure, moves fast.
    5. LASR - Photons that are heated to max temp and cant separate, die on contact with a surface.(still responds to FILT.[wont die when touching it.])

  • jacob1
    18th Oct 2011 Developer 0 Permalink
    @Galacticruler (View Post)
    1. This is basically green fire, fire already generates small amounts of pressure. I could see about making fire change colors depending on it's temperature, though.
    2. I'll try (probably in the version after the next version - 14), but it will probably have to be an option to enable somewhere so it doesn't break saves.
    3. Maybe, I might add more radioactive stuff later. Do you realize 500000 seconds is almost 6 days though? Even if you meant every 500000 frames, that would still be a few hours at 60fps.
    4. CAUS is already a corrosive gas, but it is really slow.
    5. I'm not sure how I would make them not separate, particles can't stick together in The Powder Toy.
  • Dawgie
    18th Oct 2011 Member 0 Permalink
    I think that Galacticruler just wanted to make an example when he said 500000 seconds personally i would use say about a minute