Jacob1's Mod

  • jacob1
    12th Jun 2015 Developer 0 Permalink
    @thomasxin (View Post)
    I only use my mod, I never use the normal TPT, unless I have something to test.

    @Factorial (View Post)
    The find button is still there, but I prefer the ctrl+f shortcut.

    Also I don't use tptnet that much but I plan to integrate it into my mod soon (right after I finish the profile viewer interface to be editable. Keep getting distracted and rewriting other stuff lol). Also speaking of the profile viewer, if you view mine, don't scroll down or it will crash very badly ... already fixed though.
  • JusticeFighter
    24th Jun 2015 Member 0 Permalink

    Can you possibly add a mode that disables/restricts sprk behaviour? As in sprk not conducting at all or not very far? Or just disables it?

    Edited once by JusticeFighter. Last: 24th Jun 2015
  • 12Me21
    25th Jun 2015 Member 0 Permalink

    I got a memory read/write error, and it said to report it here. It happened after I was holding shift or ctrl while making a ball.

     

    Also, why is there no element 188?

    Edited once by 12Me21. Last: 25th Jun 2015
  • jacob1
    26th Jun 2015 Developer 0 Permalink
    @JusticeFighter (View Post)
    not sure how useful that would be ... you can press ctlr+= to clear sparks. Or maybe even make a script to disable them somehow. But so many elements create or check for sparks and they would all start working improperly.

    @12Me21 (View Post)
    Doesn't do that for me but i'll look into it later. Make sure to report it in the bug reporter so I remember. I think I should at least disable flood fill for ball >_>, but figuring out the actual problem would be better.
  • 12Me21
    27th Jun 2015 Member 0 Permalink

    @jacob1 (View Post)

     No, don't disable flood fill for ball! It's such a cool glitch (It is a glitch, right?)

     

    anyway, I got the error again, when drawing a rectangle. I think it might be my computer, a few days ago I froze the normal game by trying to flood fill (ctrl+shift) an area.

     

    Anyway, is there a search menu? I can't find it.

    Edited once by 12Me21. Last: 27th Jun 2015
  • jacob1
    27th Jun 2015 Developer 0 Permalink
    @12Me21 (View Post)
    Just press 'e', I always thought adding a separate button was useless, 'e' was the original shortcut.

    Also pretty sure ball flood fill is a glitch and should be fixed :P
  • cameron908
    1st Jul 2015 Member 0 Permalink

    @JusticeFighter (View Post)

     easiest solution would be to property edit the life value of conductive materials, say... a life of 100000 will make that material non conductive for a good ammount of time... (I havent used jacobs mod yet so dont take my word on it but thats what i do in vanilla :P)

  • ChargedCreeper
    7th Jul 2015 Member 0 Permalink

    @jacob1 Does this have LuaJIT or no?

  • jacob1
    7th Jul 2015 Developer 0 Permalink
    @ChargedCreeper (View Post)
    It uses lua5.2, not luajit. I do have luajit compiling all set up but i'm not sure if it would make TPT scripts any faster and haven't done any benchmarks. Most elements are very small, it is all the calls from Lua to C that makes scripts slow, and i'm not sure if luajit helps with that much.

    Also, expect a new version today or tomorrow. It implements editing profiles, and i'm working on fixing bugs right now.
    Edited once by jacob1. Last: 7th Jul 2015
  • ChargedCreeper
    7th Jul 2015 Member 0 Permalink

    @Jacob1 Do you know how I could set this up as a Visual Studio project? I want to experiment with compiler optimizations.