C-4 explodes when caught on fire.

  • Xenocide
    6th Sep 2010 Former Staff 0 Permalink
    TNT has already been dismissed repeatedly, C4 and Rubidium are enough is whats usually said.

    If you want a go at making it yourself you can follow the Coding Tutorial. If you need to setup theres help for Windows and Linux
  • Finalflash50
    6th Sep 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • ZebraineZ
    6th Sep 2010 Member 0 Permalink
    A lot of people tend to confuse explosives with other elements that we already have :P anything that EXPLODES, like as in BOOM with a bunch of big fire and what not, is an explosive, wether it's a powder or liquid or whatever. Anything that just burns like wood or coal or wax or something isn't an explosive.

    And idk if that was even on topic...oh well :D!
  • plypencil
    6th Sep 2010 Member 0 Permalink
    Wood can burn explosively in a pressurized environment?
  • HK6
    6th Sep 2010 Former Staff 0 Permalink
    Like TheWiseEyes said, this is just a toy. We are not striving for realism here.
  • TheWiseEyes
    6th Sep 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • AshtonArdoin
    6th Sep 2010 Member 0 Permalink
    C-4 explodes when caught on fire, Rubidium explodes when touched by water.
    I just want an explosive that explodes just when touched by fire and not under intense pressure.
  • Sylvi
    6th Sep 2010 Moderator 0 Permalink
    D: There are so many suggestions! I'm thinking of trying my hand on developing an element creator. Like it changes variables in the code on a GUI interface. User's could use arrows. Because it's sooo hard for people to make elements. I might/might not make this.
  • bchandark
    6th Sep 2010 Member 0 Permalink
    Lockheedmartin
    I was actually thinking of the same thing, but I wasn't quite sure how to let the user write code not in the arrays (like the glow code or the code for electricity).
  • ButtsexV2
    6th Sep 2010 Member 0 Permalink
    it's something that's bothered me since the very first release (aka back when that first guy was working on it) and for the longest time I wanted it changed, but even since before Simon was working on it I've pretty much gotten used to it.