Making spwn and spwn2 destroyable with aray

  • randalserrano
    28th May 2011 Member 0 Permalink
    I have an idea on this. maybe using portal to set up the new spwn would work. If an old spwn gets destroyed, the new one would apear where a portal particle is. If there is more than one portal particle, the spwn would go to the lowest channel and work its way up.
  • Demoman200
    28th May 2011 Member 0 Permalink
    or, i have an alternate idea for actual stickman teleportation that should be no prob to code: just make the STKM particle go from portal to portal.
  • Avamander
    28th May 2011 Member 0 Permalink
    i mean that i can create a plcn that clones spwn and plcn will be switched on and then off (when it cloned spwn) when the stickman is spawnet the spwn gets destroyed by aray shooting bray.
    @Demoman200
    that is good idea too
  • Dragonfree97
    28th May 2011 Member 0 Permalink
    This is a good idea.
  • Avamander
    28th May 2011 Member 0 Permalink
    @Demoman200 (View Post)
    If you destroy spwn you can put clone or plcn to create it