Wider Work Area

  • shroom207
    24th Apr 2011 Member 0 Permalink
    @BOOMBOOMBOOM (View Post)
    Trolls like being flamed.
  • mniip
    24th Apr 2011 Developer 0 Permalink
    I agree with @tothemyers , I need additional space.
  • shroom207
    24th Apr 2011 Member 0 Permalink
    @mniip (View Post)
    Well sorry but its never gonna happen it would cause lots of lag.
  • mniip
    24th Apr 2011 Developer 0 Permalink
    I really dont understand, size is two variables in the code, is it hard to change them???


    (Or the problem is in drawing?)
  • shroom207
    24th Apr 2011 Member 0 Permalink
    No lots of people on tpt have old computers if we did put this in.Most of the tpt community would leave and quit playing.
  • mniip
    24th Apr 2011 Developer 0 Permalink
    But TPT will run standartly on normal screen.
    And if u WANT it can be bigger (and only then FPS will decrease)
  • Asura
    24th Apr 2011 Member 0 Permalink
    there must be option menu like in all games. Those who have old pc have smaller resolution and better pc bigger resolution.
  • Rock-
    24th Apr 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • MasterMind555
    24th Apr 2011 Member 0 Permalink
    @Rock- (View Post)
    If most peoples won't use it, why make it? If it would be too laggy, most peoples won't be able to open those saves, waste of time, if it has been rejected, it's for a reason. Code it yourself.
  • jacksonmj
    24th Apr 2011 Developer 0 Permalink
    Keeping the workspace size constant makes Powder Toy run faster.

    Turning XRES and YRES into variables (even with no possibility of changing them) decreases the frame rate by about 15% (this varied between 10% and 30% on the saves I tested, but 15% was the typical value).

    Even if you keep the workspace the same size, just making resize possible makes Powder Toy run significantly slower.

    I don't think making Powder Toy slower just to give the option of resizing is a good idea. Not to mention how much work would be involved in coding it...


    @Rock- (View Post)
    I volunteer to be a squarehead. :P
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