@rrusciguy(View Post) the problem here is not the CPU or RAM or any other faster hardware... it is the software... powder toy is not made for supporting extreme things, because it's a coding based game.
Has squat to do with that. Basically having a hard-coded size makes the game faster this way. If it was any bigger the game would get significantly slower.
@rirozizo(View Post) Having faster processor (and/or more of them) and more RAM allows the program to run faster. It is basic computer science. Any program (unless speed is capped) should run faster with better hardware. Hard-coding the size also helps, as it eliminates the need for including calculations for variable size.
@rrusciguy(View Post) i have a quad core... when i run TPT : CPU usage: 25% RAM: 1.1GB (out of 4GB) so it is NOT a computer problem... it is a game problem
well, I guess if we directly connected TPT to The Pentagon we could make the screen bigger without much lag... does anyone have any access to The Pentagon? :D
@rrusciguy!100722 the problem here is not the CPU or RAM or any other faster hardware... it is the software... powder toy is not made for supporting extreme things, because it's a coding based game.
Um.. not really. The game just only uses a single core... So even if you had a 6 core CPU, it will only use 1 out of 6 cores. Also, I do not think PT takes advantage of GPUs.
This is why it only uses 25% of your quad core...
PT could be made to support massive sims, if it had multithreading support. (please note, multithread support has a very small chance of ever happening)
@Racer-Delux @rirozizo But that core also shares the workload of other programs, so more cores would lessen the share of the overall workload. This is why in general programs run faster on multi-core CPUs, the overall workload is shared, so each core is able to do less work and devote more processing power/time to each process. (in theory at least) And yes, implementing multi-threading and using the GPU to process the graphics will greatly increase speed.