Level SIZE

  • rirozizo
    20th Apr 2011 Member 0 Permalink
    @rrusciguy (View Post)
    the problem here is not the CPU or RAM or any other faster hardware... it is the software... powder toy is not made for supporting extreme things, because it's a coding based game.
  • Catelite
    20th Apr 2011 Former Staff 0 Permalink
    Has squat to do with that. Basically having a hard-coded size makes the game faster this way. If it was any bigger the game would get significantly slower.
  • Finalflash50
    20th Apr 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • MasterMind555
    20th Apr 2011 Member 0 Permalink
    Get a NASA Computer and then you'll do that
  • boxmein
    20th Apr 2011 Former Staff 0 Permalink
    Get a 300GHz computer with over 9000 processors and 300 workers to operate it. Find a screen capable and hook it up. Play TPT. ???. Profit.
  • rrusciguy
    20th Apr 2011 Member 0 Permalink
    @rirozizo (View Post)
    Having faster processor (and/or more of them) and more RAM allows the program to run faster. It is basic computer science. Any program (unless speed is capped) should run faster with better hardware. Hard-coding the size also helps, as it eliminates the need for including calculations for variable size.
  • rirozizo
    20th Apr 2011 Member 0 Permalink
    @rrusciguy (View Post)
    i have a quad core... when i run TPT : CPU usage: 25% RAM: 1.1GB (out of 4GB)
    so it is NOT a computer problem... it is a game problem
  • Tetracon
    20th Apr 2011 Member 0 Permalink
    well, I guess if we directly connected TPT to The Pentagon we could make the screen bigger without much lag... does anyone have any access to The Pentagon? :D
  • Racer-Delux
    20th Apr 2011 Member 0 Permalink

    rirozizo:

    @rrusciguy!100722
    the problem here is not the CPU or RAM or any other faster hardware... it is the software... powder toy is not made for supporting extreme things, because it's a coding based game.


    Um.. not really. The game just only uses a single core... So even if you had a 6 core CPU, it will only use 1 out of 6 cores. Also, I do not think PT takes advantage of GPUs.

    This is why it only uses 25% of your quad core...

    PT could be made to support massive sims, if it had multithreading support. (please note, multithread support has a very small chance of ever happening)
  • rrusciguy
    20th Apr 2011 Member 0 Permalink
    @Racer-Delux
    @rirozizo
    But that core also shares the workload of other programs, so more cores would lessen the share of the overall workload. This is why in general programs run faster on multi-core CPUs, the overall workload is shared, so each core is able to do less work and devote more processing power/time to each process. (in theory at least)
    And yes, implementing multi-threading and using the GPU to process the graphics will greatly increase speed.