Well I have 4GB of RAM, Windows Vista Home Premium(How could I make such a mistake?!? Acer Aspire G7200; Athlon X4 620; ATI Radeon HD 4850) 64-bit. That's why I am searching for 64-bit applications -- I've heard that they should run better on 64-bit computer.
Certain types of programs can benefit from 64 bit versions on a 64 bit computer but most applications which are not optimized for it or use less than 2gb of ram for themselves (4gb total but windows only allows 2gb for an application) are just as good as the 32 bit program running in a 64 bit OS. That and anything that can benefit from processing extremely large numbers (greater than 4 billion) or very high precision decimals can see benefits from using a native 64 bit processor.
bchandark Yes, higher frame rate = faster = higher performance. Normally, if nothing is on the Powder Toy screen, FPS is about 38, 45 or 50. And closing Google Chrome for a little more speed doesn't help; neither does using Game Booster. Higher Frame Rate is always welcome amongst the games I play ;).
For something like TPT where you know 1 thing is the bottleneck and the program is already using it 100% for itself (the CPU core in this case) you can do all the modifications you want but it won't run any faster (until Simon get's multi-threading working and then it's just your CPU's limit :p)
MPSGA You have enough RAM, you should be fine. In your first post, does faster mean a higher frame rate? Your CPU and GPU deal with that in TPT.
GPU deals with nothings.
ssc4k:
Certain types of programs can benefit from 64 bit versions on a 64 bit computer but most applications which are not optimized for it or use less than 2gb of ram for themselves (4gb total but windows only allows 2gb for an application) are just as good as the 32 bit program running in a 64 bit OS. That and anything that can benefit from processing extremely large numbers (greater than 4 billion) or very high precision decimals can see benefits from using a native 64 bit processor.
Indeed. The biggest boost in this game is using SSE(1,2,3, haven't tried any other than those)