Actually it isn't much IF we have a team willing to use C++ on Source Engine? We just use it to run the engine type stuff, plus there isn't a game advance enough and free that can replicate physics. Garry's Mod is ok, but it can't do material, and liquid physics. So anyone know C++?
seehp It would be great, I suggested it too, but other did too. The one thing stopping that is lag. If there was away to make layer simulations less laggy then yes it's a great idea, and could improve creations.
I know of the engines your talking about, but unfortunately I dont know how hard to implement said engines would be. May I ask hypothetically how hard it would be to introduce either of those two engines?
I know of the engines your talking about, but unfortunately I dont know how hard to implement said engines would be. May I ask hypothetically how hard it would be to introduce either of those two engines?
Impossible, if you want the resulting game to be anything like the current.
3D-math and collision detection and heat-transfer... GLHF!