I don't get whats with all the STKM weapons , food , drinks , drugs and other animals. This game is mainly a Simulator , not Call of Duty or other kind of FPS . I don't see any point in more additions for STKM , as there is absolutly no utility in them.
If it would be to add new elements , we should add ONLY things that we absolutly need for constructing Simulations , or improving the designs we already have. Guns ? No...why waste a developers time for a STKM gun that you will use the first 10 mins then forget about it ?
After the Engine Overhaul i hope too see more Solids with the purpose of building , having a house made of metal and goo is kinda stupid.
It would be a TPS not an FPS. Learn the difference. And i do understand what you mean but it adds an element of fun to the game with a gun or something.
I was talking on a general idea referring to guns ( as guns are the symbol of FPS games). And it would not be a Third Person Shooter as you see it in 2D not from behind , it would be more of a Arcade Game , again i was talking about the element of guns not about what would the game turn into if it would have guns.
Edit: As some said , you can destroy things by putting Plasma on his had , as that pretty much blows everything away.
third person doesnt have to be from behind. I hope you realise that right? You are playing a character but not from his eyes and you are not narrating him as you do things. so its not an SPS.
that would be cool, but, dont you thik we could also give him functions OTHER than touch-a-particle-and-shoot? we could make it so if he stands on a switch and you press a button, and the switch goes on. simple. (not coding it though) im kind of new to this as i am 11 years old, lol. i can code in basic though, but that wont be worth crap for this project.
I thought you could already spark metal with stickman. You just get very close to the metal with the stickman, very close, perhaps make him walk into it and when you do, press down and a glitch will make the metal receive a spark. I found this out when I was experimenting one of my "to be" saves, so I implemented areas where you have to spark some metal to continue. Sadly though, I made the mistake of calling it "Stickman Adventures" When there are like, OVAR 9000 other stuff called that. ANYWAY... back to gamerboy8864 - use the generator wall - the uhhh, that red wall thing and hook it up to some conductive wall and hook that up to a conductive element. When an element or stickman touches the red wall, it will send a spark. Well, I think that answers your question unless you meant something different.