how to make tpt faster

  • Dooose
    30th Jan 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • jalfor
    30th Jan 2011 Member 0 Permalink
    It should unless his Celeron is OC tonnes and your i7 is very low clocked.
  • lucasspencer123
    30th Jan 2011 Member 0 Permalink
    well I give you a few speeds
    screen filled with dust 10 fps on both
    second they have the same processor but diffrent graphics card the desktop graphics runs at 1.8 ghz and my one in my laptop runs at 1ghz so it can't be the graphics processor both of my i3 are hyper threaded v2 pros and the reason why i say this is because on task manager it only records powdertoy on one core of the 4 and it forces it to run at 100% on that core so its not to do with the processor its the fact that there not using any other threads. my dad has an intel core i7 2.69ghz 8 threads still only one is used runs at 10 fps it has a gtx 400 in it.
  • JoJoBond
    30th Jan 2011 Member 0 Permalink
    Wait until Functionpointers are implemented. Could speed up tpt pretty much.
    After that, I might try to rewrite my OGL implementation again (It broke with the cracker-merge =( ).
  • Jetix
    30th Jan 2011 Member 0 Permalink
    i have an i3 and when i do to much in the game the frames era6 or 7...normal its 80-90 frames
  • plypencil
    30th Jan 2011 Member 0 Permalink
    Celeron can be clocked to anything up to 3.4Ghz on the newer single core models. Intel Core i7 has a lowest clock of 2.5GHz I believe?

    Because TPT only runs on one core it will run at the clock speed. Having multiple cores will not help.

    Well actually it will, windows will run on other cores allowing you to use more of one core for TPT, but thats not the point.
  • lucasspencer123
    30th Jan 2011 Member 0 Permalink
    well your a bit worng and right clock speed on one core will afect it eg if i had a celeron 1ghz and a celeron 2ghz not overclocked with 1 mb cache L3 2ghz will run faster but if the 1ghz model could run it on both cores and be the same as the other processor but if you did the same to that. so my one 2.6 ghz i3 would run it spread on each core at 20% so the effective speed would be around 3ghz or 200gb data transition a second just because it was multi core I know it needs to be tested and will take a lot of time but it would make the game much faster and easier to make things run without lag like filling the screen with water slows it down to 8 fps same on an i7 and this is the same problem that flight simulator x had one core could not processor that much information. if only one core is running it can only transfer around 70gb a second but if all are its 200gb unles you have some amasing server with a power 6 then you would get 400gb a second I would love to play it on that.
  • Catelite
    30th Jan 2011 Former Staff 0 Permalink
    @lucasspencer123
    What is this I don't even
  • jalfor
    30th Jan 2011 Member 0 Permalink
    you would get the best results in powder toy with an over clocked i5/i7 sandy bridge.
  • lucasspencer123
    30th Jan 2011 Member 0 Permalink
    well its not the type of processor its speed and core number so one core running at 1ghz with 4 cores means that it would quater the program so 1 part would go on one core ... so effective speed once again 2.4 ghz because you have jointment lag.
    catelite im asking if we could get it on multi core to increase the speed of the game otherwise one core runs at 100% not changing on any processor type.