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Breakable Clone
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Breakable Clone
Felix
5th Aug 2010
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triclops200:
... or you could just have a check in clone for those objects...
it is a non-existing problem since CLNE is not a powder, nor a liquid or a gas.
BTW, triclops. I have some sorting going on in your github repo. check it out.
triclops200
5th Aug 2010
Former Staff
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that's my point
if we have a BCNE it could be cloned, and it can clone metal which is a solid
HK6
5th Aug 2010
Former Staff
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Felix
So it is possible to prevent it from duplicating itself infinitely?
Felix
5th Aug 2010
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triclops200:
that's my point if we have a BCNE it could be cloned, and it can clone metal which is a solid
My understanding is that he thinks you could make something that could fill the whole screen very quick. but I think it won't. Why not try and see? :P
Simon
5th Aug 2010
Administrator
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Clone cloning clone does fill the screen very quickly, and can make the game lag considerably.
Felix
5th Aug 2010
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So? People should be able to clone what they want. We should always assume the user is smart.
plypencil
5th Aug 2010
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May I just say at no point did I say clone should be clonable?
Felix
5th Aug 2010
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plypencil:
May I just say at no point did I say clone should be clonable?
No, you probably did not. But you didn't say otherwise etiher.
I think cloning clone could be useful, someone will always find a way to use it.
HK6
5th Aug 2010
Former Staff
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Felix
That seems to be the way with TPT.
If you build it, nerds will come.
Kavukamari
5th Aug 2010
Member
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Just make a goo that can clone things, but CLNE cannot clone BCNE and BCNE cannot clone CLNE
if it's using Goo physics, pressure will smash it, and it will fade away after a while, or base it off of brokenmetal/brokenglass
I can see this working.
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