Breakable Clone

  • Felix
    5th Aug 2010 Member 0 Permalink
    triclops200:
    ... or you could just have a check in clone for those objects...

    it is a non-existing problem since CLNE is not a powder, nor a liquid or a gas.

    BTW, triclops. I have some sorting going on in your github repo. check it out.
  • triclops200
    5th Aug 2010 Former Staff 0 Permalink
    that's my point if we have a BCNE it could be cloned, and it can clone metal which is a solid
  • HK6
    5th Aug 2010 Former Staff 0 Permalink
    Felix
    So it is possible to prevent it from duplicating itself infinitely?
  • Felix
    5th Aug 2010 Member 0 Permalink
    triclops200:
    that's my point if we have a BCNE it could be cloned, and it can clone metal which is a solid

    My understanding is that he thinks you could make something that could fill the whole screen very quick. but I think it won't. Why not try and see? :P
  • Simon
    5th Aug 2010 Administrator 0 Permalink
    Clone cloning clone does fill the screen very quickly, and can make the game lag considerably.
  • Felix
    5th Aug 2010 Member 0 Permalink
    So? People should be able to clone what they want. We should always assume the user is smart.
  • plypencil
    5th Aug 2010 Member 0 Permalink
    May I just say at no point did I say clone should be clonable?
  • Felix
    5th Aug 2010 Member 0 Permalink
    plypencil:
    May I just say at no point did I say clone should be clonable?

    No, you probably did not. But you didn't say otherwise etiher.

    I think cloning clone could be useful, someone will always find a way to use it.
  • HK6
    5th Aug 2010 Former Staff 0 Permalink
    Felix
    That seems to be the way with TPT. If you build it, nerds will come.
  • Kavukamari
    5th Aug 2010 Member 0 Permalink
    Just make a goo that can clone things, but CLNE cannot clone BCNE and BCNE cannot clone CLNE

    if it's using Goo physics, pressure will smash it, and it will fade away after a while, or base it off of brokenmetal/brokenglass

    I can see this working.