Remove the Water and concrete = paste interaction

  • Dragonfree97
    31st Dec 2010 Member 0 Permalink
    Yeah... an could perhaps be used to make particles like DUST stay together, possibly by altering the advec values?
  • Cr15py
    31st Dec 2010 Member 0 Permalink
    -1, stfu and use stone or broken metal then. I like the feature.
  • Rconover
    31st Dec 2010 Member 0 Permalink
    Cr15py
    Stone doesn't hold its shape like concrete does, and broken metal becomes broken and it can't hold its shape again
  • Neospector
    31st Dec 2010 Member 0 Permalink
    You could use Brick...-_-
  • Rconover
    31st Dec 2010 Member 0 Permalink
    Neospector
    does the same as broken metal
  • Neospector
    31st Dec 2010 Member 0 Permalink
    Rconover
    But it lasts longer than broken metal, there's also Coal, shield...
  • Dragonfree97
    31st Dec 2010 Member 0 Permalink
    Just use SLTW until someone (hopefully) removes this
  • Catelite
    31st Dec 2010 Former Staff 0 Permalink
    Concrete and Water making paste isn't that strange, what do you get when you mix concrete powder with water? o_O It presumes that powdered concrete isn't the same as its solid form, which is brick in this case after being heated to dry.

    If you want special structures, use saltwater or distilled water, they don't react with concrete at all.
  • TangentAleph
    31st Dec 2010 Member 0 Permalink
    I second that. Just because the element's name is "paste" doesn't mean it's the kind of past you get from grinding bugs or something. A good real-world analogue (and, in my opinion, what it's supposed to simulate) is making wet clay. You can then "fire" (heat) the clay to get ceramic, i.e. brick.

    As for whether the interaction is good or bad, well...at least it's similar to real life.

    And don't jump on my back about a zillion things that aren't like real life, because I didn't make the game.

    Okay, rant over :D
  • Catelite
    31st Dec 2010 Former Staff 0 Permalink
    I'm still waiting for someone to present a save demonstrating a situation that is broken beyond repair by the new interaction.