Element Suggestions: PMGN, NMGN, PP/NMG

  • lefouduroi
    24th Apr 2014 Member 0 Permalink
    @Cacophony (View Post)
    @greymatter (View Post)
    There still can be other uses for them anyways. I mean, think of real life uses for magnets. There's so many.
  • h4zardz1
    24th Apr 2014 Member 0 Permalink
    first, this thing is suggested before.
    second, we need to add "MagnetAble" label at metals.
    third, a wall of INSL should block a certain amount of magnets.
    fourth, how it pushes the solid block like it is hit by a piston if the velocity is blocked by a thick "UnMagnetAble" wall or even normal wall?
    EDIT: fifth, LAVA, if the ctype is "MagnetAble" must be pulled too, which, lags a lot if you put a lot of lava.
    Edited 3 times by h4zardz1. Last: 24th Apr 2014
  • greymatter
    24th Apr 2014 Member 0 Permalink
    @lefouduroi (View Post)
    And I still think this will be really complicated to implement. We'll need a dev to answer that.
  • lefouduroi
    24th Apr 2014 Member 0 Permalink
    @greymatter (View Post)
    Jacob1? Please?
    @h4zardz1 (View Post)

    2nd: I think there should anly be a Magnetable label for those elements in the wiki, not in the actual game. It may add too much in the description of the elements.

    3rd: You're right about INSL should block the magnetic attraction, even if there is a magnetable element across. That should be the only exception.

    4th: It doesn't need a free space in a wall for the attraction or repelling forces to go through.

    5th: If such a situation would exist, it would be the user's fault for the lag. Just like there's lag in explosions yet people still like to create them.

  • boxmein
    24th Apr 2014 Former Staff 0 Permalink
    The most obvious way to implement this is to copy everything Newtonian Gravity is, including its latent nature, make a new layer with it and make five new elements that only apply to that layer, and change two to apply to it as well. You can always have a go at writing that, you know...
  • lefouduroi
    24th Apr 2014 Member 0 Permalink
    yeah... What he said... Sorry i'm not a computer coding geek.
  • h4zardz1
    25th Apr 2014 Member 0 Permalink
    @lefouduroi (View Post)
    @boxmein is right. so, it is a new kind of attractor/repeller. what i mean "MagnetAble" label is the element's properties. if the element's "MagnetAble" property is <1 and >0 or =0, then it is not attracted/repelled by magnets. if the element's "MagnetAble" property is =1 or >1, then it is attracted to magnets. if the "MagnetAble" property is <0 (-0) then it blocks certain amount of magnet force by the amount like it is blocking GX/GY from the newtonian gravity, if it is more than 4 pixel by a single effect grid. INSL should have a amount of -0,5. (it blocks 0,5 magnet force) <br/>
  • greymatter
    25th Apr 2014 Member 0 Permalink
    But what about moving BMTL, IRON, METL, TTAN and TUNG like he suggested?
    Breaking these into BRMT works, but to move these solids as a whole like PSTN, wouldnt it be difficult? PSTN works in a very defined way, with a single pixel line, FRME and PSCN and NSCN.
    Just drawing a bunch of magnet somewhere and making solids move towards it is...complicated?
    Changing the velocity won't work....
  • h4zardz1
    25th Apr 2014 Member 0 Permalink
    @greymatter (View Post)
    i wish @jacob1 added <1 Loss(VelocityLoss) in solids again.
  • lefouduroi
    25th Apr 2014 Member 0 Permalink
    How about this:
    Instead of the metals themselves being magnetized, why not just put FRME around them and make just that magnetic?

    I wouldn't really support that, but it may work.


    I guess the only way really is just breaking the metals.


    Here is a new list of things that should be magnetable:

    -BRMT

    -BREL

    -MERC

    -Any other suggestions?