yeah lol. thanks for your help. i'll edit it.
But will the antimatter left behind eat things up or explode. The key to antimatter in bombs is making decoy metl for it to feed on, then explode. However, the explosions must pass through, which will make it tricky to use. Then noobs can't get fp like prot. ;)
My idea is to add a new antimatter element. It is a solid, it explodes like sing when it touches a powder, liquid or gas particle, and turns into antimatter at 1273.15K. it wouldn't react with solids or when it is touching antimatter so you could use it for destroyable antimatter mechanisms. What do you think about that as an alternative so people who don't know how to use the prop tool can still make antimatter bombs.
@the_new_powder99999 (View Post)
That's kind of different than my suggestion (very) so maybe you should make your own thread....
But will the antimatter left behind eat things up or explode.
i imagine there would be "weight groups" where AMTR would consume a particle of its current weight equivalent, explode, and leave behind another AMTR of a weight group of a lesser density. like sing, but almost instantly explosive.
lots of reading later
http://en.wikipedia.org/wiki/Annihilation
this seems to describe what happens when an antiparticle comes into contact with its particle equivalent/inequivalent, both particles are destroied and an equivalent reaction between particles to the amount of energy released. however different particles seem to emerge when the atomic weights are different. most noteably electrons. it seems a "pure" reaction between helium and antihelium for example would generate no electrons. it would make sense for an "unpure" AMTR burn of fuel to take place if AMTR were exposed to particles of drastically lower mass, resulting in a faster exhaustion of AMTR. for example AMTR ctype(ice/frzz/snow) as the "lightest weight class" would result in a 1:1 nuclear snow explosion, while an AMTR ctype URAN would probably explode multiple times during its lifespan due to its high density.
I think ctype will be better.....oh yeah, that brings up a problem. What if there isn't enough of the matter for the left off amt2 to consume and just....stays there. Now it's getting pretty hard to use...
But this weight group thing would bring even more variation....now THIS is getting complicated....
right i realize amtr(dust) would probably never explode in a wall because who puts dust in a wall, nobody. thats why its ctype would be equivalent to the weight class of the element thats in its ctype. AMTR would explode on contact with any element, but even if the highest density particle explodes on a lighter particle then the cloned AMTR created would have the ctype (and thus, weight-class) of the particle it came into contact with. obviously the reaction cannot go from light to heavy.(to avoid self-perpetuation) that way each AMTR could only explode a given amount of times.
it sounds kind-of like DEST mixed with nuclear snow.
right i realize amtr(dust) would probably never explode in a wall because who puts dust in a wall, nobody.
That's why i said you have to put like fake stuff in the bomb.....but then you have to make it so that the phot still get through for maximum effieciency, which makes this element noob-fp-proof. ;)
But then is it possible for the resulting amt2 to explode from weight class and not ctype? Is that even possible, is what I mean...
yeah, it would just explode when it comes into contact with any element other than itself. the weight class only determines how many times the single particle of AMTR can re-explode. so an AMTR(dust/snow/frzz) bomb would be as powerful as current nuclear snow bombs, only exploding once. while an AMTR(Merc/uran/plut) would explode one or more times depending on what it comes into contact with. that way spiraling AMTR(URAN) in a cloud of URAN would be tremendously explosive. which adds to the realism of particle-antiparticle collision simulation.
there aren't very many elements with drastically different weights either. just like conductivities, many elements share them. https://powdertoy.co.uk/Wiki/W/Element_conductivities.html
2. Saving particle order
Now, after some conv bugs of things that I think would revolutionize TPT(one of them, at least), Jacob1 has told me saving particle order would be really hard. Now...I am really desperate for this new heating mech, and if anyone wants to see it you can comment for it.
Now he said,
no, it's too complicated, and we don't need another save format. The one we have now works fine.
This deeply saddens me, as we can not exploit conv/pscn because of the way particle order works, so, if anyone can devise a simple way to save particle order and tell the mods, I would REALLY appreciate it!
Uses
Anything conv/pscn, which means...
Aray super cannons
Super Laser heating (I can show you)
Deut super cooling
Anything that needs heating or cooling, basically.
Thank you for taking the time to review these suggestions! :3 Have a nice day! (And no, I don't want a mod for it, sorry, because then no one could enter the save without the mod themselves....right??? ?:l)
No, these suggestion is not entirely realistic. Deal with it. :P
I've already suggested. The things is it can creage HUGGGEE saves, probably more than 1MB. Original thread
I think I've found a way to do this withour a new save format. Just because I agreed with the developers.
1. Antimatter Explosions
After watching some national geographic "Evacuate Earth", I have now learned that antimatter explodes with a HECK ton of energy when in contact with matter. This would not only make it more realistic, but allow for much more possibilities and variations in TPT.
Now, when it has its tmp at 0, it is normal antimatter. This will make it so no saves are broken. Now, if the tmp is at 1, the antimatter will explode after touching or destroying (your choice) one pixel that is the same type as the antimatter's ctype (possible?). The explosion will release the 2 pixels of photons at max temp and 1 pixel of max temp prot, and also max pressure. At ambient heat (if possible) a blast of max temp will also be released as just heat along with the pressure, photons, and protons (max temp). I don't think this is possible however, but who knows? It would make a series of ambient heat bombs..... ;)
However, to make a possible heating mech, void, dmnd, gpmp and etc. will not be destroyed by it. Anything indestructable to regular elements (with the exception of singularity) will NOT be destroyed by antimatter. With the exception of things like tesla coil, brel, exot, you know what I mean. ;)
Edit: After watching some wikipedia, I see that thunderstorms produce antimatter. So I request that the production can follow one route.....
After thdr/ligh hits something, it makes antimatter. However, this could break thunder bombs and lots of saves, so I don't think it will be a good idea. It could be a good idea for bowserinator's realistic mode, however.
Also, antimatter explodes one pixel at a time and does not explode on contact with any energy particles (photons, electrons, etc.) So one pixel of antimatter destroys one pixel and explodes and does not explode any other particles, unlike TNT.
Edit: Thanks to G_linuxorU for being a great help to this suggestion, we can make antimatter even more OP but still hard to use. After antimatter explodes, it will explode into two more antimatter that both release max heat, 125 pressure, and 1 max heat phot. Prot will be too op.
For this special antimatter, it might easier to make a new element called amt2, with the above properties. I don't know. Whichever way is easier for the mods, the better, but i was just not sure if it was possible with the current element, so maybe making an entirely new element would be easier. Just wondering. ;)
Edit: Is it possible to make the explosion emit orange (2 frame) bray to signify gamma rays? Otherwise, I have another solution.
Just make it like bomb, so when it explodes it makes a slightly bigger than bomb radius of max temp ember(or elec).
No matter it is possible or not, code it. Developers always perfer bugs than suggestions... I Hate This
In other words, it is possible and simple.
uhhh.....thanks? ?:l
The huge thing is what I DON'T understand. I'm don't know what you mean by huge, like huge lag, or huge screen space, or what?