suggestion to add stkm aiming

  • Schneumer
    9th Nov 2013 Member 0 Permalink

    why is this guys name packedbread.....OH NO is it pacbrad back?!!!!

    :O

  • xetalim
    9th Nov 2013 Member 1 Permalink

    @Schneumer (View Post)

    Oh could you please get on topic, you weren't even there when pacbrad was there. Just like me. You know what happened to the jetpack suggestion. Packedbread is way better than pacbrad.


    But yeah, this looks like a nice suggestion, cant be hard to make.

  • PackedBread
    9th Nov 2013 Member 0 Permalink
    i'm glad you guys like the idea could you get a developer here to give their two cents on the topic?
    Edited once by PackedBread. Last: 9th Nov 2013
  • PackedBread
    11th Nov 2013 Member 0 Permalink
    ..anyone?
  • boxmein
    11th Nov 2013 Former Staff 1 Permalink
    The idea in itself isn't that bad though... Would allow for a lot of cool stuff though
  • billion57
    11th Nov 2013 Member 0 Permalink

    I like this idea... We'll see an influx of ingenious games, machines, saves. And it could make a mouse detector. 

  • j007
    11th Nov 2013 Member 0 Permalink

    well what if you have 1 button switch modes for the stickmen to use the existing keys(wasd and arrow keys)to aim. then you hit the button again for him to switch out of aiming mode to moving mode.

  • therocketeer
    11th Nov 2013 Member 0 Permalink
    @j007 (View Post)
    I see what you mean, but I think STKM should be able to move while shooting.
    Edited once by therocketeer. Last: 11th Nov 2013
  • Schneumer
    11th Nov 2013 Member 0 Permalink

    seems simple enough, and i good idea, i support! Well.....i dont really get wat j007 means....but there's not actually not much uses for this suggestion is there? oh well....i dont support...

  • the_new_powder99999
    12th Nov 2013 Member 0 Permalink

    W is used for gravity, D opens debug mode, saying that you can't add more stickman controls because there aren't enough hot keys isn't a good argument, just make Q rotate aim left and E rotate aim right, it doesn't matter if those keys are already used. The only thing I don't like about this suggestion is that it might break stickman controllers if not properly implemented.