ChinaMod

  • timpfeifer
    7th Nov 2013 Member 0 Permalink

    @china-richway2 (View Post)

      yeah, i think you're right

  • BigPig
    8th Nov 2013 Member 0 Permalink

    Energy Particle PIPE (EPIP):

    EPIP behaves like PIPE, but only move energy particles and moving SPNG, MORT, WARP, AMTR.
    For other elements, EPIP behaves like disabled PPIP.
    EPIP will create DMND around it.
    EPIP should not reflect any particles.(and not transparent to PROT)
    EPIP will be affected by EMP.
    While sparked by INST, EPIP will stop for a while.
    EPIP is faster than PIPE.
    EPIP has a heat conductive of 255. The particles that exited it will have EPIP's temp.Their vy, vx and ctype won't be changed.

     

    CSNS:

    Conducts. Slower than QRTZ.
    Sparks itself if pressure > 3 .
    Become PQRT ( or BRMT with ctype QRTZ ) if pressure > 15 .
    Can be created by mixing Molten QRTZ/PQRT and EXOT.
    Transparent to ELEC.

     

    others:

    Stop SING from eating CLNE.

    ETRD should spark NBLE.

    PLSM that created by ETRD should spark or ignite NBLE.

    Edited 4 times by BigPig. Last: 8th Nov 2013
  • china-richway2
    9th Nov 2013 Member 0 Permalink

    @BigPig (View Post)

     Stop SING from eating CLNE.


    https://github.com/china-richway2/The-Powder-Toy/commit/6c8fe2cbffcb9e4f60dc62bb55428c0dc02771df

    ETRD should spark NBLE.


    https://github.com/china-richway2/The-Powder-Toy/commit/796e77dc326a4c4c109d58d7d9694d21d5cdc97f

     

    PLSM that created by ETRD should spark or ignite NBLE.

     

    Sounds good. Maybe I'll add it into my mod.

     

    CSNS:

    Conducts. Slower than QRTZ.
    Sparks itself if pressure > 3 .
    Become PQRT ( or BRMT with ctype QRTZ ) if pressure > 15 .
    Can be created by mixing Molten QRTZ/PQRT and EXOT.
    Transparent to ELEC.


    QRTZ is as slow as METL. How do you make it slow?

    Maybe a good idea for a mod.

     

    EPIP

    I might try.

     

    Edited once by china-richway2. Last: 9th Nov 2013
  • BigPig
    9th Nov 2013 Member 0 Permalink

    @china-richway2 (View Post)

    WATR is slower than METL...Life is the point.

  • timpfeifer
    9th Nov 2013 Member 0 Permalink

    COSN:

    Cold sensor

    like TSNS,but when under its temp

    The color is an bluish-turquoise tint

     

    EGND:

    Electrical Ground

    draws SPRK from all conductors

    if there's an (conductor) cross it won't split,

    but if there's more EGND it will split

    if an wire with EGND and another wire with EGND,

    it will conduct to the other

    The color is an very faint gray

     

     

    MSLD:

    Mirror shield

    reflect/stores elements (and release it in a kind of "beam" after 3 charges)

    if tmp 0 it "reflects" the element in a kind of  "beam" and

    if tmp 1 it stores the element and after 3 charges of the same element it will release it in a kind of "beam"

    The color is an grayish-silvery color

    The beam should be like particle ray

     

    others:

    TUNG should release phot if tmp 1, elec if tmp 2 and neut if tmp 3

    more elements should color phot

    STOR should store more elements

    FIRE/CFLM/PLSM/... should be decorable

    decored FILT should colour PHOT in it's decored color

     

     

    Edited once by timpfeifer. Last: 10th Nov 2013
  • china-richway2
    10th Nov 2013 Member 0 Permalink

    @BigPig (View Post)

     I do know but I do not know how slow it should be?

     

    decored FILT should colour PHOT in it's decored color

    In TPT, FILT has wave length but it don't have RGB color. If you want to do it it might be hard.

    Edited once by china-richway2. Last: 10th Nov 2013
  • BigPig
    10th Nov 2013 Member 0 Permalink

    @china-richway2 (View Post)

    SPRK length of 4 and 16 life for spark-passed CSNS.

  • cccp3
    11th Nov 2013 Member 0 Permalink

    nope. POWR aint good enough.

    hack into the PRTi and PRTo code to make new elements.

    i say, it is EZ to code w/ that ^

  • timpfeifer
    19th Nov 2013 Member 0 Permalink

    PPRI/PPRO is already in jacob1's mod

  • cccp3
    23rd Nov 2013 Member 0 Permalink

    IK!