yeah, i think you're right
Energy Particle PIPE (EPIP):
EPIP behaves like PIPE, but only move energy particles and moving SPNG, MORT, WARP, AMTR.
For other elements, EPIP behaves like disabled PPIP.
EPIP will create DMND around it.
EPIP should not reflect any particles.(and not transparent to PROT)
EPIP will be affected by EMP.
While sparked by INST, EPIP will stop for a while.
EPIP is faster than PIPE.
EPIP has a heat conductive of 255. The particles that exited it will have EPIP's temp.Their vy, vx and ctype won't be changed.
CSNS:
Conducts. Slower than QRTZ.
Sparks itself if pressure > 3 .
Become PQRT ( or BRMT with ctype QRTZ ) if pressure > 15 .
Can be created by mixing Molten QRTZ/PQRT and EXOT.
Transparent to ELEC.
others:
Stop SING from eating CLNE.
ETRD should spark NBLE.
PLSM that created by ETRD should spark or ignite NBLE.
Stop SING from eating CLNE.
https://github.com/china-richway2/The-Powder-Toy/commit/6c8fe2cbffcb9e4f60dc62bb55428c0dc02771df
ETRD should spark NBLE.
https://github.com/china-richway2/The-Powder-Toy/commit/796e77dc326a4c4c109d58d7d9694d21d5cdc97f
PLSM that created by ETRD should spark or ignite NBLE.
Sounds good. Maybe I'll add it into my mod.
CSNS:
Conducts. Slower than QRTZ.
Sparks itself if pressure > 3 .
Become PQRT ( or BRMT with ctype QRTZ ) if pressure > 15 .
Can be created by mixing Molten QRTZ/PQRT and EXOT.
Transparent to ELEC.
QRTZ is as slow as METL. How do you make it slow?
Maybe a good idea for a mod.
EPIP
I might try.
WATR is slower than METL...Life is the point.
COSN:
Cold sensor
like TSNS,but when under its temp
The color is an bluish-turquoise tint
EGND:
Electrical Ground
draws SPRK from all conductors
if there's an (conductor) cross it won't split,
but if there's more EGND it will split
if an wire with EGND and another wire with EGND,
it will conduct to the other
The color is an very faint gray
MSLD:
Mirror shield
reflect/stores elements (and release it in a kind of "beam" after 3 charges)
if tmp 0 it "reflects" the element in a kind of "beam" and
if tmp 1 it stores the element and after 3 charges of the same element it will release it in a kind of "beam"
The color is an grayish-silvery color
The beam should be like particle ray
others:
TUNG should release phot if tmp 1, elec if tmp 2 and neut if tmp 3
more elements should color phot
STOR should store more elements
FIRE/CFLM/PLSM/... should be decorable
decored FILT should colour PHOT in it's decored color
I do know but I do not know how slow it should be?
decored FILT should colour PHOT in it's decored color
In TPT, FILT has wave length but it don't have RGB color. If you want to do it it might be hard.
SPRK length of 4 and 16 life for spark-passed CSNS.
PPRI/PPRO is already in jacob1's mod