I want to make plastic, TPT really needs plastic. I only need to make it meltable (Into MPLA), but I have no idea how to do this in Lua (Which I prefer over c++ because I don't have to compile at all instead of compiling a new TPT for every update).
The compiling is not really an issue, modifying one file and compiling shouldn't take more than a second or two. It's about as bad as having to start TPT to test things every time, that is, not really an issue at all.
Hmm, so I wonder how viable it is to get MSVC from the express edition, then using that with eclipse or some other IDE one might prefer? I haven't messed with it too much, do you happen to know if there is any sort of lockin of MSVC to visual studio?
If you're just trying to modify elements, Lua would be much easier than compiling, there's tons of stuff on it in the wiki...
I have Visual Studio Professional, but...
Nope.
Why pay for it when you have cracks all over the internet?
Anyway, I've decided to make this in Lua, for the huge benefit of not having to compile every time TPT is updated.
From this comes: How do I define multiple properties in Lua? They just don't work... And how do I define an update/graphics function?