a ton of ideas:

  • sandstorm
    9th Dec 2012 Member 0 Permalink

    I like that it would lose charge over distance! realism right there! How would you to transformers? dlay? or ptct/ntct and a semiconductor? and what would be the effects on powered substances?

  • barts0924
    12th Dec 2012 Member 0 Permalink

    i think there should be flood fill property edit and single fill property edit

    because the console affects everything in the simulation

  • jacob1
    12th Dec 2012 Developer 0 Permalink
    @asdf123 (View Post)
    the redstone does look ok, but I would rather do it differently. More like actual minecraft, where the signal gets weaker as it goes. tpt doesn't have this feature, it might be cool to have, tpt's sparks go infinitely and create loops too often. I could also make it able to control elements like SPRK already can.

    11. looks good. But, I might do something like what I do in my mod. It can give any property to things, not just temp. I'm not sure about also having it do flood fill like in my mod.
    12. a new explosive would need to do more than just be bigger...
    13. i'm not sure... is that even realistic? I don't know if we should change that.

    so... in addition I like 9 and 11 too.

    @sandstorm (View Post)
    good idea. I think that would be good to add to tpt. Maybe even more than just redstone... we do need pistons. DLAY is already like redstone repeaters.

    @barts0924 (View Post)
    I think they should be combined into both. If you hold Ctrl+shift, it's like it is now, but otherwise, it just draws
  • asdf123
    12th Dec 2012 Member 0 Permalink

    I added radio waves which might help with this, and suggestion 13: some hay in my school's farm exploded into flames one day because it had trapped moisture...

  • asdf123
    20th Dec 2012 Member 0 Permalink

    Also: new suggestion 14: all powderable elements should be more britlle when cooler(not just qrtz

  • The-Fall
    20th Dec 2012 Member 0 Permalink

    Double posting RAGE.

     

    Please edit your PREVIOUS post.

     

    Also, I like this "redstone" type element because Ive thought an semi realistic Electricity simulation would be quite fun!!! 

  • asdf123
    29th Dec 2012 Member 0 Permalink

    i saw a post on layers(suggested a lot, i know...)

    so :

    15: layers with CNTT: like wifi, but allows sprks to go through to the other layer. 2 spawn at a time.

    e,g, if cntt is on x,y , then on layer 2 there will spawn a cntt. if the layer 1 cntt has a sprk, it will continue onto layer 2.

    16. ozone: traps neut, solid ozone discolours under pressure.

  • boxmein
    29th Dec 2012 Former Staff 0 Permalink
    @asdf123 (View Post)
    15: Layers are rejected a while ago. There are definitely uses and reasons, but it's slow.
    16:
  • asdf123
    30th Dec 2012 Member 0 Permalink

    17: aray 2: if sparked with pscn, will turn on powerd materials.(nscn to turn off)

    18: semithere particles: energy, has a chance of reacting with a chemical....(will add to this later)

    19: proton: + neutron to make oxy, +elec to make deut

    20: heavy water: frz at 3c and boil at 134, has chance of reacting with neut like deut, and havier than water. is deut + oxy.

    21.some sort of deut for elec....

    22: god-particle: when touching proton, creates rand elements+more of itself.

    23: friction: vx and vy = temperature increase.

    (0^51d3r these....