Add slowmotion simulation

  • plead-for-destruction
    8th Jun 2012 Member 0 Permalink
    @NUCLER_FOX (View Post)
    12:00:00 UK = 7:00:00 USA

    if your TZ checks are correct...
  • boxmein
    8th Jun 2012 Former Staff 0 Permalink
    @NUCLER_FOX (View Post)
    1) Chat rooms are in the IRC. Find out our IRC yourselves.
    2) Copy warnings are awful. Urge to downvote re-saver? Downvote sprees.
    3) UK time - 5 hours.
  • henry700
    8th Jun 2012 Member 1 Permalink

    You know why this should exist?

     

    More precision.

     

    Dividing every possible number that expresses speed or time (except framerate) by 2 would make everything twice slower but twice less prone to errors such as things going through eachother.

  • plead-for-destruction
    8th Jun 2012 Member 1 Permalink
    @henry700 (View Post)
    Things are supposed to go through eachother its a feature
  • R3APER
    8th Jun 2012 Member 0 Permalink
    @henry700 (View Post)
    For that reason alone it would create new outcomes making (more?) Lag in itself I think. Quite a contradiction but the slow motion itself would be even slower due to lag.
  • Felix
    8th Jun 2012 Member 0 Permalink
  • plead-for-destruction
    8th Jun 2012 Member 0 Permalink
    @Felix (View Post)
    *sigh* the only one NOT a feature is stickman...
  • R3APER
    8th Jun 2012 Member 0 Permalink
    @Felix (View Post)
    Any element that goes through another is supposed to be that way. Slowing a save down frame by frame but in an automated motion won't prevent anything. Just open a save and and hit "f" a bunch of times. Then try that same simulation of something in regular motion. It's still the same outcome no matter which way you play it.
  • Felix
    8th Jun 2012 Member 0 Permalink

    @R3APER (View Post)

     That was not the suggestion. AFAIK the reason why things  still go through one particle thick metal for example is because it costs too much performance to check every possible particle-particle encounter. Which is the reason that walls are the way they are.

  • plead-for-destruction
    8th Jun 2012 Member 0 Permalink
    @Felix (View Post)
    Its still a feature.....

    Even though it is because of optimization it doesn't mean it isn't intended
Locked by Catelite: Not leaving this open if people can't be trusted to have normal conversation.