The Powder Toy
Download
Forum
Browse
Wiki
FAQ
Play online
Register
Login
Discussions
/
Feedback
/
New Gravity Mode
«
1
2
»
New Gravity Mode
henry700
16th Jan 2012
Member
0
Permalink
yeah but now i'm wondering if it will lag like shit when multiple particles are on the simulation field...
jacksonmj
16th Jan 2012
Developer
0
Permalink
@Simon
(View Post)
I thought that had been fixed by using the -mincoming-stack-boundary=2 flag?
https://github.com/jacksonmj/The-Powder-Toy/commit/b1a11be42c5df611e71a9e4c06d92155e2aed3df
Joda123
16th Jan 2012
Member
0
Permalink
@henry700
(View Post)
same here
and yea, i was also thinking that this would take a bit of space, to where you need like a quantum computer to run it lolz - not literally, just a fig. of speech ;p
and yay!! i got simon and a dev - jacksonmj - to get in with the discussion ^_^
The-Fall
16th Jan 2012
Member
0
Permalink
I remember the fourier transform Github edit.... Never knew what it was for.
Joda123
16th Jan 2012
Member
0
Permalink
hmm i see. now that this thread is OFFICIALLY dead...
NO NECRO'ING
hiroki75
16th Jan 2012
Member
0
Permalink
@Joda123
(View Post)
I actually thought of this but it might break saves
disturbed666
16th Jan 2012
Member
0
Permalink
@hiroki75
(View Post)
how would this possibly break saves ? it's a new gravity mode so it's not possible to break saves
The-Fall
16th Jan 2012
Member
1
Permalink
It would be turned on and off, so no, it would not break anything,
BOOMBOOMBOOM
16th Jan 2012
Member
1
Permalink
When Newt. Gravity first came out, this is actually what I expected it to be, and now, a lot later, this makes me want it again.
«
1
2
»