FIGH Suggestions

  • Videogamer555
    1st Nov 2011 Member 0 Permalink
    So far the fighters don't even fight! They get near stick man and do NOTHING. In Powder Game, they kick at stick man. If he is hit with a kick, it causes damage.

    Also you can't tell them apart from stickman by looking. In Powder Game, you could tell them appart because they had a slightly different shapped head. I think the game is still online. Check that to see for your reference before any further attempts to program FIGH in TPT.
  • TheTempest
    1st Nov 2011 Member 0 Permalink
    @Videogamer555 The heads have been changed. Also, they now fight using "FIRE" and "LIGH" after coming in contact with them. Perhaps you haven't updated to the most recent Beta.
  • Videogamer555
    1st Nov 2011 Member 0 Permalink
    66.2 is the most recent I believe.
  • TheTempest
    1st Nov 2011 Member 0 Permalink
    Correct. The heads are not the same as STKM and they do fight using two elements, contrary to what you stated. I was just pointing that out.
  • CrimsonCloud
    1st Nov 2011 Member 0 Permalink
    True that they don't kick but I strongly agree with the idea of FIGH being able to use all elements
  • code1949
    1st Nov 2011 Member 0 Permalink
    Hmm... I think it may be feasible currently to create a fortress defense base like in PG...
    I'll try and create a prototype...
  • EqualsThree
    1st Nov 2011 Member 0 Permalink
    @code1949 (View Post)
    Ehh, that would be freaking hard, since FIGH epicly moves from a random place to another and so on...
  • CrimsonCloud
    1st Nov 2011 Member 0 Permalink
    @equalsthree maybe if we were able to program FIGH through the console then it wouldn't be that hard would it?
  • TheTempest
    1st Nov 2011 Member 0 Permalink
    Again, pointing out the usefulness of these ideas, and bumping this. I'm not letting this thread die lolz.
  • code1949
    1st Nov 2011 Member 0 Permalink
    @EqualsThree (View Post)
    Well, in PG, fighters move randomly, in the beta, fighters actively seek out and hunt down stickmen. Also, with the more advanced electronics that TPT has, it can be easier to create.

    I'm trying to replicate this:
     image