1 question

  • hachouma
    17th Jul 2011 Member 0 Permalink
    how come so many flash or java games have moving solids and tpt does not?
    i've seen many 1 man sandbox 3d games, and countless flash games with moving solids and ragdolls
  • Vou
    17th Jul 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • user25
    17th Jul 2011 Member 0 Permalink
    THEY ARE DIFFERENT, no please, just STOP with the suggestions of moving solids!
  • cctvdude99
    17th Jul 2011 Member 0 Permalink
    @hachouma
    Because of the way the game is coded. The way the engine works makes it nearly impossible for them to be made. Also, do those games simulate A) Air pressure and B) Air velocity? Yea, thought not.
  • DerpLord
    17th Jul 2011 Member 0 Permalink
    @cctvdude99 (View Post)


    Uh yes, they do. Powder game does indeed simulate pressure and velocity.
  • hachouma
    17th Jul 2011 Member 0 Permalink
    @Vou (View Post)
    im not SUGGESTING, im just asking why its impossible
  • pilojo
    17th Jul 2011 Member 0 Permalink
    @DerpLord (View Post)
    Not as well. TPT has ambient heat, how many powder simulators do you know that do that?
  • Catelite
    17th Jul 2011 Former Staff 0 Permalink
    It's perfectly possible, just it would be an annoying pretzel to code into the game. We would need another layer on top of air heat, gravity, velocity and pressure already to produce boundaries for moving solids, flags to denote the edges and placeholders inside of solids, and code to allow rotation of solids that are part of the same object.

    ...Basically, it would be a huge pain to implement into a game that's designed to deal with only discrete particles.
Locked by Catelite: No moving solids please