I am at my dad's at the moment, and his laptop screen is too big for fullscreen to look good, and too small for the double window size to fit. Maybe, under "Fullscreen" in "Simulation Options", have a dropdown menu labeled "Advanced Screen Settings" and it would let you choose from a list of different sizes? I think that many people could use this to make better, more accurately made saves in addition to helping laptop users like me. Just a suggestion, as i see these kinds of options on most games that i've played.
Thats a good idea.
I'd hate to bump, but i am getting bored :(.
Maybe get someone to put this in their mod?
I see. Well, thanks anyway.
Well, dynamic screen resize is totally possible, and does exist in current source (for openGL versions).
The game does not look any better, as in-game pixels may be different sizes in real pixels.
But for filling up a screen no matter what, yes it does work, implementing openGL is incomplete though.
Well, i was thinking that you dont need to have it increase by only whole numbers. If you increase both sides by the same ratio, wouldnt the pixels still be square? Or does screen size have to be coded into the game?
EDIT- CONT.: Also, in the game, one particle isnt equal to one pixel on the computer screen, is it? I was thinking that, say if a particle was 3x3 pixels, then if you increase the window size by 1.6%, then the particle would be 5x5 and the game window would be just the right size.