@lucas456(View Post) this isn't possible with how tpt works. If you didn't notice, each particle is completely separate and has nothing to do with the particles around it, even in solids. There is no code that could predict which particles should be attached and which way the particles should move while attached. You can't easily rotate rectangular pixels either, it just doesn't work and holes appear in the middle. Especially with explosions going on, air being simulated, and things like GAS that may not even be obstacles and would have to be pushed away, it is very hard to get working.