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Started 31st May 2013 in Development
I suggested a while back splitting the particle logic between the CPU cores. Will only be beneficial when you have lots of particles, plus you would still get the slow down from the drawing. But it w...
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Started 7th May 2013 in Feedback
Would be nice if there was an element which executed a lua script when it recieves a spark. And have the ability to change which lua script it runs.
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Started 6th Mar 2013 in Development
@Bekas (View Post)
Are you copying the copy back to the original array? That would explain dissapearing particles, don't do it if you are.
And as for performance concerns, multit...
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Started 8th Jan 2013 in Creations
fireball5000:
snails are just slugs with shells :P
wierd O_O
They are two different species. You can get slugs with shells and snails without.
Mindblown much?
On topic again, your roc...
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Started 6th Dec 2012 in Feedback
nmd:
@jacksonmj (View Post)
So, the question remains... will stress or time be implimeted in TPT anytime soon?
I have a working build on my raspi with working stress (to a degree). Whe...
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Started 6th Dec 2012 in Development
Bekas:
I have little knowledge about the TPT architecture, i just pointed out the drawbacks of the openCL. However if there is a pratical solution probably multithreading.&nbs...
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Started 5th Dec 2012 in Development
Okay fair enough
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Started 5th Dec 2012 in Development
Because it takes processing time to cycle through 10000 particles of water, check its type, check if there are particles nearby, calculate the direction to move (in this example none), transmit heat ...
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Started 5th Dec 2012 in Development
But things like water even though its doing nothing will still hog the CPU.
'There is no possible move or other property change, excluding temperature.'
This covers particles ...
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Started 5th Dec 2012 in Development
Currently TPT stores all particles in a single array and processes every particle per tick.
I suggest splitting the array to active and asleep. Sleeping a particle stops it from being proces...