• Started 22nd Aug 2016 in General
    I join the potato army and agree to make jacob1 my master ...What have I done?
  • Started 11th Aug 2016 in Feedback
    Well I'd argue that we've already managed some layering breakthroughs on our own through console commands or PROP alone. I personally find debug mode + PROP tool to be most effective for la...
  • Started 7th Aug 2016 in Feedback
    Especially tags with "60hz" given that high speed electronics and computing is imminent in TPT.
  • Started 26th Jul 2016 in Feedback
    Yes, I did read that supposed "equivalence" with CRAY and DRAY's tmp2, but that's only so semantically. CRAY doesn't undergo any copying/reading and first ignores .tmp2 ...
  • Started 26th Jul 2016 in Feedback
    I've mentioned this concern with DRAY on a previous topic (https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=19703). With regards to that, the addition of "enmity" betwee...
  • Started 24th Feb 2016 in Creations
    Ah, with the 60Hz solid spark setup, the CONV must be set to the ctype of the element you are trying to spark. The quickest way to do this is select the METL or PSCN element and directly click o...
  • Started 4th Dec 2015 in Feedback
    Probably addressed already.   In some worlds such a feature might seem desireable, but one must never forget that 'complexity' always comes at the cost of processing time and game perf...
  • Started 22nd Aug 2015 in The Powder Toy/Lua scripting
    @mniip (View Post) Although I myself have not yet managed the time or creativity to write my own compiler, I'd imagine understanding your concerns with code I am now afraid of looking at as per ...
  • Started 21st Aug 2015 in Creations
    I managed to derive an alternative FILT logic that does the following to increment the number:   The logic is that every bit should only toggle if all previous bits are one. Already I see you ...
  • Started 16th Aug 2015 in Creations
    By 'fully' functional do you mean being not just a processor meant for 'one time calculations/execution?' I myself have been working on the technology for constructing such a ...