• Started 4th Sep 2011 in Element Suggestions
    So basically, superdense material? Weight doesn't change how fast something falls IRL, but if you made something so heavy in TPT that it fell faster, it would cause issues with the game's p...
  • Started 4th Sep 2011 in Element Suggestions
    No.    How many times has this been rejected? Is GOL not good enough? =/ A lot of people used to think Switch element was cheating, and PUMP element is even more cheating.    It w...
  • Started 4th Sep 2011 in Element Suggestions
    This has already been accepted as a use for the placeholder element BIZR. We don't really need a new element for it.
  • Started 4th Sep 2011 in Element Suggestions
    There's like, a glitch in the game that I'm pretty sure was intended, that has exactly this effect, enabling you to make holographic floors that stickmen can activate. It's pretty trip...
  • Started 4th Sep 2011 in Element Suggestions
    ARAY already kind of does this when shooting through Wall tiles.
  • Started 4th Sep 2011 in Element Suggestions
    Neutrons used to have this effect on pretty much all elements. It hasn't been widely applied lately I can only guess because it's inefficient to stack more than ten or so Ifs on top of each...
  • Started 4th Sep 2011 in Element Suggestions
    ...Why is this in development assistance. :|
  • Started 3rd Sep 2011 in Element Suggestions
    So it'd be an electrode, likely with channels, that shoots a spark between that is only visual, and not physical?
  • Started 3rd Sep 2011 in Element Suggestions
    How would this give more control? Sparks themselves are a cellular automaton that doesn't use voltage.
  • Started 3rd Sep 2011 in Feedback
    o.o; Maybe someday