• Started 9th Nov 2011 in General
    Easier said than done. :P But you could just have a sort of boolean table, so that a binary number with 1s and 0s depicting those settings could be applied manually to a particle, determining color, ...
  • Started 8th Nov 2011 in Feedback
    The real answer to this question is: Why not?    Is there some reason for why they shouldn't be? 
  • Started 8th Nov 2011 in Feedback
    No. Games can't just be combined like lego blocks, sorry :(    To make an analogy, powder toy deals with little pixels that never connect to each other, and are distinct only because o...
  • Started 8th Nov 2011 in Feedback
    This isn't a physics game. Powder Toy runs cellular automata instead, which has more in common with Conway's Game of Life than games like Phun. :( 
  • Started 8th Nov 2011 in Feedback
    Rest assured, this isn't required yet. The front page is already full of not-exciting stuff :P 
  • Started 8th Nov 2011 in General
    No one's going to read this anyway. We've tried and failed, we'll just take it as it comes. 
  • Started 8th Nov 2011 in Help
    It's a glitch with gravity probably. Enabling gravity temporarily should fix it. 
  • Started 7th Nov 2011 in Feedback
    Not hard to code at all, really. XD 
  • Started 7th Nov 2011 in Feedback
    x_x; Have the people saying it would add fun have actually tried it? Oxygen is combustible. Real-life fires suck in the oxygen, thus perpetuating the flame.    Fire in TPT generates atmosph...
  • Started 7th Nov 2011 in Feedback
    There's nothing wrong with this, but frankly not everything's as much fun as it looks like. xD This might seem "useful" but I have my doubts.