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Started 8th Dec 2011 in General
Pretty sure it's not dying. Then again, it's probably not quite as busy on the forums as it used to be.
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Started 3rd Dec 2011 in Feedback
Guys, this game functions on cellular automata. The lack of instant explosion is both a feature and a glitch, and it's not even exclusive to fire, or to this game.
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Started 3rd Dec 2011 in Feedback
...You realize, an explosion -is- burning fast, right?
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Started 2nd Dec 2011 in General
Skylark created Powder Toy initially due to having difficulties with running Powder Game in java while running linux. Yeah. And then stuff happened. Simon picked up the game after...
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Started 24th Nov 2011 in General
This is a very old problem. Generally speaking, it isn't possible for creative things to spin out of old versions of the game perpetually, and exciting and interesting things will become increas...
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Started 24th Nov 2011 in Feedback
Necro much
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Started 20th Nov 2011 in Feedback
A perfect mushroom cloud would be silly, and frankly doesn't sound fun. xD
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Started 20th Nov 2011 in Feedback
It's already pretty strong. It'd be cool if there were some way to speed it up in an instant, like cooling DEUT
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Started 20th Nov 2011 in Feedback
Sponge can't really do this easily. It's a code problem. =/
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Started 20th Nov 2011 in Feedback
.. =/ colored neon gas is not a bad idea, but there's other ways to do this right now.