• Started 29th Dec 2013 in Help
    o_o Click on the button on the top-right corner which enables Deco layer?
  • Started 28th Dec 2013 in Feedback
    Moving solids have actually already been done, they're just not exactly ready yet last I asked.     Also o.o Are newbies going to be able to -use- piston stuff this barring? : P I have...
  • Started 27th Dec 2013 in Feedback
    The only reason I have trouble imagining this is because QRTZ and GLAS already have essentially the same diffusion technique (while one randomly scatters), an in-between would need to be more specifi...
  • Started 11th Dec 2013 in Feedback
    It would be nice, frankly, if we could have new elements that aren't simply right off the periodic table. =/ That's not what the four-letter element pattern is meant to inspire.   ...
  • Started 11th Dec 2013 in Feedback
    Having a game-wide GAS element would be pretty neat and fairly simple, but for the most part there are too many elements that -wouldn't- turn to gas rather than simply melt for this to be of muc...
  • Started 25th Nov 2013 in Feedback
    Uses isn't really saying much, lol. The only thing I have against this is that it's not really exciting when I picture it in my head. It's just more elements that don't really do ...
  • Started 25th Nov 2013 in Feedback
    There's good reasons for not saving particle order already, even though I'm not nearly saavy enough to explain why. Saves are already bloated enough, needless to say! I like being able to p...
  • Started 24th Nov 2013 in Feedback
    I would be more interested if Lead was malleable or something.
  • Started 24th Nov 2013 in Feedback
    No o.o I'm saying that EXOT blowing up into CFLM after exposure to PROT is fine, but that it's a flagrant dismissal of conservation of mass. :P There's got to be some other way around ...
  • Started 23rd Nov 2013 in Feedback
    ..Is it possible to make it so that the CFLM produced when EXOT hits abs zero after PROT exposure makes (EXOT) ctype CFLM? That way the material will not necessarily be lost, even if it does infinite...