• Started 21st Mar 2012 in Creations
    It looks like someone forgot to tell Powder Toy to check for negative numbers looping around as well as extremely high positive numbers, but again I don't really know.    Though beyond...
  • Started 19th Mar 2012 in Creations
    747963View Save 747963    If you put powered clone in the hole where you intend to head the photons up, since photons travel through clone, it heats them up :D 
  • Started 19th Mar 2012 in Creations
    You can view it yourself even with the lock of course, but no one else can. 
  • Started 19th Mar 2012 in Feedback
    Actually, it'd be kind of cool if under no-heat sim, we could have PLUT behave like it used to in older versions. The current PLUT seems to just kersplode :( 
  • Started 18th Mar 2012 in Feedback
    Yup, that is the little bit of realism powder toy has, in the math :3 
  • Started 18th Mar 2012 in Help
    Wish you guys would keep your nose out of other people's business. If someone else has issues with their saves being stolen, then teach them how to complain about it, don't do it for them.&...
  • Started 18th Mar 2012 in General
    It never moved. It should always be in the same folder as the executable you played with. 
  • Started 17th Mar 2012 in Feedback
        ..I believe the problem here is that the explosion from C4 isn't hot enough    For other examples, IRL explosions actually -are- just really fast combustion dude. And IRL...
  • Started 17th Mar 2012 in Feedback
    A fast-foward button won't likely ever be added, until some time has passed and the game can run fast enough on most people's computers that trying to speed up the game would even have a si...
  • Started 17th Mar 2012 in Development Assistance
    Probably right next to the line of code that prevents photons inside of CLNE from erasing CLNE when stamped or save.    It used to be an enormous pain in the butt, and honestly I'm not...