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Started 13th Jun 2012 in Announcements
It also contains changes to EXOT behavior :3
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Started 13th Jun 2012 in Feedback
tmp is actually EXOT's pulse position, and tmp is EXOT's electron exposure variable. Can't really use those.
I already have something for this coded, I just need to get it to gi...
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Started 12th Jun 2012 in Creations
lol, yes :3
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Started 12th Jun 2012 in Creations
https://powdertoy.co.uk/Wiki/W/Using_automatic_PIPE_tracks.html
One week from now. I want to see the coolest thing you guys can come up with using fast pipe.
No limits or rules, thou...
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Started 12th Jun 2012 in Feedback
Well that's sort of the idea, it would defeat the utility of adding a NEUT copy trigger that produces copying EXOT fluid if it copies just as fast as it did before.
The current copying sp...
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Started 12th Jun 2012 in Feedback
I intended to build this into EXOT, but I couldn't think of a sensible way to do it. Initially EXOT copied -instantly-, but that made it impossible to create bombs. xD
Could just make it ...
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Started 11th Jun 2012 in Creations
I made a whole wiki page for this. And if that's not enough, there's a whole second page just for photons.
https://powdertoy.co.uk/Wiki/W/Laser_design.html
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Started 9th Jun 2012 in Feedback
I'm not totally sure about this myself, at least with photons you get certain 'dead angles' where calculating the end result angle of a moving photon would take more time than would be...
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Started 8th Jun 2012 in Feedback
It's not really bad repeatedly suggesting things like this. If the idea floats around for long enough, someone who's proficient with the code end of the game might pick it up and run with i...
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Started 8th Jun 2012 in Feedback
The answer to this is plain cut already. It isn't happening unless someone does it, sends it to github, makes it work without grief and makes a good impression with it.
The chief point is...